1. A damp cold drapes across Ravenswood Bluff as a tremendous beast blacks out the sun. It's red hue brings a fiery dance to lights seeping through. Fumes and smoke choke the life and color from the skies surrounding it.

    Pipes and gauges cover every inch of the walls while the footsteps clank across the metal tiles. Heat radiating out of every pore, ash can be tasted throughout the halls. The beast's cargo stretches across it's belly, yearning to break through the straps holding it still. Crew run across catwalks, with unsavory figures stalking closely behind.

    Will the crew find their truths or are they all just full of...

    Hot Air
  2. is a script about character types. Every single character type can change in some way ranging from Townsfolk to Demons. Additionally the script has some hints of BMR with the number of deaths happening every night being able to rise much more than just one.

  3. Lookout

    You start knowing how many players are in the longest chain of non-Townsfolk.


    “I can see from up here everyone on board ship. Especially that shady looking fellow in the back!”

    Attribution

    Icon by Freepik

    Townsfolk

  4. Attendant

    You start knowing the difference between the Outsider count and the Minion count


    “Welcome aboard! To the right you'll see the propellers keeping the ship afloat and if you look slightly up you'll see the Demon lighting them on fire.”

    The attendant knows how many more Outsiders there are than Minions or vice versa, but not who they are or what characters.

    • During the first night the Attendant is woken and shown a number.
    • They learn this only once and then nothing more.

    Examples

    Sherry is the Attendant, it is a 12 player game so there are 2 Outsiders and 2 Minions. Sherry learns a 0.

    Ki and Marco are the Deathcaps in a 10 player game so there are 0 Outsiders and 3 Minions. The Attendant learns a 3.

    Steve is the Attendant. This is a 9 player game so there are 2 Outsiders and 1 Minion. The Attendant learns a 1.

    How to Run

    During the first night, wake the Attendant. Show the Attendant fingers (0,1, 2, etc.) equaling how many more Minions there are than Outsiders or how many more Outsiders than Minions. Put the Attendant to sleep.

    Attribution

    Icon by Freepik

    Townsfolk

  5. Master-At-Arms

    You start knowing an in-play Minion. They don't learn other evil players and vice versa until this ability is lost.


    Attribution

    Icon by surang

    Townsfolk

  6. Tracer

    Each night, choose 3 players (not yourself): learn how many different character types there are between them. [+1 Outsider]


    Townsfolk

  7. Quartermaster

    Each night*, learn the most nominated character type today.


    “I know my crew and my crew knows me.”

    Attribution

    Icon by Freepik

    Townsfolk

  8. First Mate

    Each night*, if you were nominated by an evil player today, one of their good living neighbors die.


    “Hey you, yea you! I have a bone to pick with you. Meet me in the loading bay at 1800 and we'll see who the traitor is then.”

    Attribution

    Icon by Smashicons

    Townsfolk

  9. Operator

    Each night*, learn 1 player that would die due to the Demon. Once per game, you may cause that player to live instead.


    “The temperature of the boiler is very sensitive to altitude, wind speeds, Demons, and overall climate.”

    Attribution

    Icon by Smashicons

    Townsfolk

  10. Gearwork

    Each night*, choose 2 players (not yourself): they can't die tonight. Once you've protected 2 players from dying you become drunk.


    Attribution

    Icon by Freepik

    Townsfolk

  11. View Finder

    Once per game, at night*, choose to learn if a Demon nominated you this game. The first time you would die to the Demon you live instead.


    Townsfolk

  12. Striker

    Once per game, at night*, choose a player: if they are not a Demon, they die.


    “Guns are illegal on this airship? I was paid by the captain to bring these on-board.”

    Townsfolk

  13. Cook

    If you die at night, learn a player of a different character type but same alignment as the one who killed you.


    Attribution

    Icon by Good Ware

    Townsfolk

  14. Parachuter

    If at least 1 of each character type lives you can't die at night.


    “Of course I double checked my parachute, what kind of professional doesn't double check their parachute?”

    Attribution

    Icon by Smashicons.

    Townsfolk

  15. Slanderer

    Each night, choose a player (not yourself): you and they register as evil & as a Demon until dawn.


    “I saw their performance last night. It was absolutely horrible, worse thing I've ever seen.”

    Outsider

  16. Helmsman

    Each night, learn a player, tomorrow night guess their character type: if you are wrong a player might die.


    “Yes I know what I'm talking about. I have a degree in flying after all.”

    Attribution

    Icon by SatawatDesign

    Outsider

  17. Janitor

    1 good & 1 evil player might not register as any character type. Each night, choose a player: learn if they're affected by your ability.


    “I can't focus with the smell of those cleaning supplies you left in my room.”

    Outsider

  18. Star Seeker

    You think you are an in-play Townsfolk. You have their ability and drunk them while you both live.


    “You can tell we're 12 nautical miles off-shore based on that star right there.”

    How to Run

    Both the star seeker and the Navigator can be in play at the same time.

    Attribution

    Icon by smashingstocks

    Outsider

  19. Rigger

    Each night*, if you were nominated, you may choose a player: they die.


    “Who says I can't skim a little off the top and then backstab my superiors when things go wrong?”

    Attribution

    Icon by Smashicons

    Minion

  20. Lockguard

    Each night*, If an Outsider died today, choose a player: they might register as good & as a Townsfolk or Outsider until dawn. [+1 Outsider]


    “Once you know who someone is you know how they think. Once you know how someone thinks you know how their locks think.”

    Attribution

    Icon by juicy_fish

    Minion

  21. Deathcap

    Each night, choose a player: learn their alignment. Deathcaps are excluded from Minion & Demon info, but learn each other. [-1 Outsider, +1 Deathcap]


    “The infection spreads at a surprisingly high rate at this altitude.”

    Attribution

    Icon by mangsaabguru

    Minion

  22. Helium Injector

    Once per game, at night, you may poison Townsfolk and their abilities yield false info until dusk. You die tomorrow night.


    “Just a little Helium is enough to make some people go crazy.”

    Attribution

    Icon by Eucalyp

    Minion

  23. Airmen

    Each night*, choose a player: you or they die. [-1 Minion, +1 Airmen]


    “It was't jus' me you made u'set, it be th' 'ole crew. A'nt that 'ight fellows?”

    Attribution

    Icon by Smashicons

    Demon

  24. Performer

    Each night*, choose 2 players & guess their character types: if you guess correct, they die. [+Slanderer]


    “They insulted my performance last night, they'll get what's coming to them.”

    Attribution

    Icon by Freepik

    Demon

  25. Captain

    Each night*, even if dead, choose a player: they die. The 1st player (not yourself) to nominate you “is the Demon” instead of you.


    “Performing a mutiny eh? Just remember that the power is what made me this way.”

    Attribution

    Icon by Freepik Reflavor of Homebrew by Luis' Kukalpa

    Demon

  26. Engines

    Each night*, a player who nominated today dies. Each day, if no good player nominated, evil wins. [+1 Minion, The storyteller has this token]


    “The engines are on fire, wonder how that happened.”

    Attribution

    Icon by Freepik

    Demon

  27. Hitman

    Each day, every alive player may publicly announce one target. Each night*, you may choose one of the targets: they die.


    Attribution

    Icon by Freepik

    Traveler

  28. Night Order

    First Night

    Helium Injector
    Master-At-Arms
    Deathcap
    Janitor
    Attendant
    Slanderer
    Tracer
    Lookout
    Helmsman
    Navigator

    Other Nights

    Gearwork
    Helium Injector
    Lockguard
    Slanderer
    Captain
    Airmen
    Performer
    Engines
    Operator
    Rigger
    Striker
    First Mate
    Hitman
    Helmsman
    Cook
    Deathcap
    Quartermaster
    Tracer
    View Finder
    Janitor
    Navigator
  29. this almanac generated using Bloodstar Clocktica