1. Taoist

    Each night*, choose a player: if the Demon is chosen, you die and they are drunk until the next dawn.


    Townsfolk

  2. Warlock

    You start by choosing a number: on the night corresponding to that number, you learn how many character types are alive.


    Townsfolk

  3. Compass

    You start by choosing a player and learning their character type. Each night*, you learn the character type of the next non-Traveller player clockwise from the last target.


    Townsfolk

  4. Brush Holder

    If you die during the day, learn a good player tonight. If you die during the night, learn an evil player.


    Townsfolk

  5. Swordsman

    You start knowing an in-play Minion. Once per game, if you publicly guess who they are, they die.


    Townsfolk

  6. Concubine

    Once per game, the Storyteller will break a rule. On the following night, learn which rule it was.


    Townsfolk

  7. Dye Master

    If you die at night, the Demon's ability becomes "Each night*, one player may die."


    Townsfolk

  8. Historian

    Each night*, if a player was executed during the day, you learn the number of living townsfolk.


    Townsfolk

  9. Executioner

    Each night*, if you nominated a unique player today, learn their character. Outsiders register as evil characters to you.


    Townsfolk

  10. Patrol

    Each night*, choose two good characters (not Patrol): if both are in play, they can't die tonight.


    Townsfolk

  11. Puppet

    If you die at night, you swap characters with a living Minion.


    Townsfolk

  12. Tanuki

    Each night*, choose a player (not yourself or Travelers): if the Demon kills them tonight, you swap characters and they are drunk.


    Townsfolk

  13. Broker

    Each night, choose two living players: if they are of the same alignment & one of them is targeted by an ability, the other is targeted instead.


    Townsfolk

  14. Emissary

    Each day, publicly name a character: at night, you learn if it is in play. The first time you learn a "No", lose this ability.


    Townsfolk

  15. Guide

    Each night, choose up to 3 players: you learn whether they were selected or affected by evil abilities


    Townsfolk

  16. Spearmaster

    If there are no dead evil players, you can only die by execution.


    Townsfolk

  17. Cursed

    Once per game, at night*, choose a Townsfolk character: if they are in play, they become drunk and die.


    Townsfolk

  18. Stone Lion

    Each night*, you learn if a good player (not Travelers) died today.


    Townsfolk

  19. Bartender

    One of your good neighbors is drunk, even if you are dead.


    Outsider

  20. Embalmer

    If you nominate and execute the Demon, you become an evil Demon. You lose this ability if there are less than 5 alive players (Travelers don't count).


    Outsider

  21. Bookboy

    You start by choosing a player (not yourself). Each night*, if they are targeted or affected by an evil ability, you die.


    Outsider

  22. Eagle

    Each night, choose left or right: you learn the character of your alive good neighbor in that direction. They are poisoned and register as an evil Eagle till dusk.


    Minion

  23. Pathologist

    On your first night, choose a living player: they die but register as alive. The next time they die, they are resurrected and you regain your ability.


    Minion

  24. Praetorian Guard

    Each night*, you may choose to die. Players who are "mad" they should die might be executed.


    Minion

  25. Po Meng

    Each night*, choose a player: if they live, they choose to either lose their ability, or die and keep their ability until dusk.


    Minion

  26. Brewer

    Each night, choose a Townsfolk character and the information they get tonight when they wake.


    Minion

  27. Yama

    On your first night, look at the Grimoire and choose a player: they will die on the 3rd night, even if they can't for some reason. Each night, choose a player: the player you chose last night dies.


    Demon

  28. Raven

    Each night*, choose a player: they die. You also have the ability of the last minion who died by execution.


    Demon

  29. Tyrant

    Each night*, choose up to 2 players: they die. The number of players you choose cannot be the same as the number of players who died last night (max 2).


    Demon

  30. Mono

    Each night*, choose a player: they die. If you didn't vote during the day, choose 2 players instead.


    Demon

  31. Warden

    Each night, choose up to 3 players: if 1 dies by execution today, the others die tonight. Otherwise, 1 of them dies tonight.


    Demon

  32. Trickster

    One of the players who rudely interrupted you during the day will be drunk that night, even after you are exiled.


    Traveler

  33. Pardon Order

    Remove restrictions on all character abilities when making choices.


    Fabled

  34. Night Order

    First Night

    Warden
    Broker
    Eagle
    Brewer
    Pathologist
    Warlock
    Bookboy
    Swordsman
    Compass
    Yama
    Guide

    Other Nights

    Praetorian Guard
    Concubine
    Trickster
    Pathologist
    Broker
    Eagle
    Brewer
    Embalmer
    Tanuki
    Patrol
    Warden
    Mono
    Yama
    Tyrant
    Raven
    Po Meng
    Dye Master
    Puppet
    Cursed
    Bookboy
    Brush Holder
    Executioner
    Emissary
    Stone Lion
    Compass
    Historian
    Warlock
    Guide
    Taoist
  35. this almanac generated using Bloodstar Clocktica