1. Monitor

    You start knowing some information. If the player your info pertains to is executed you are told another piece of info tonight.


    Townsfolk

  2. Echo

    Each night, choose a signal, Each day visit the storyteller and choose who you send this signal to. Once per game, at night get feedback on all your signals.


    Townsfolk

  3. Receiver

    Once per game, at night, choose either one player to receive a signal about you, or two players and learn a signal about each other.


    Townsfolk

  4. Firewall

    Each night: choose a player (different to last night) they are safe from execution and minion abilities


    Townsfolk

  5. Signal Diver

    Each Night, Learn a number, Another player is woken and shown a signal to its nature


    Townsfolk

  6. Relay

    Each day, you may claim Relay and whisper a signal to one or both of your neighbors. Tonight, you get feedback. If your signal circles the town, the first receiver’s team wins.


    Townsfolk

  7. Corrupted

    You think you are a minion but you are not, an evil player knows what you choose. Signals you receive and send in the night might be corrupted.


    Outsider

  8. Prophet

    You start by predicting what day and what team will win. If you are correct you win with that team. If good wins on the day you predict evil will. Evil wins instead. Otherwise you win normally.


    Outsider

  9. Mirror Bug

    Each day, If you are mad about being a character on the script you might gain their ability and poison that character until dawn. The info other players get with these abilities is false.


    Minion

  10. Jammer

    Each night, you may choose a player and a signal for them to learn, this night all their other signals are corrupted. If you recieve a signal, learn that player’s character tonight.


    Minion

  11. Roko's Basilisk

    Each night*, choose a signal and a player, that player dies. If anyone repeats that signal tomorrow, they might die in the night.


    Demon

  12. The Beast

    Each night mark a player, every day they are mad about something different. When one of them breaks madness a 6 signal is sent to a good player. If this happens 3 times the evil team wins.


    Demon

  13. Signals

    Signals are either a single word, a set of up to 3 emoji’s or a hand signal. Feedback is learning a signal based on another signal. Corruption poisons any information that comes from corrupted signals.


    Fabled

  14. Night Order

    First Night

    Monitor
    Echo
    Receiver

    Other Nights

    Monitor
    Echo
    Receiver
  15. this almanac generated using Bloodstar Clocktica