
Kday
You start knowing 2 players who work a day shift.
Townsfolk
You start knowing 2 players who work a day shift.
Townsfolk
You start knowing a player. They have stew.
Townsfolk
You start knowing 3 players, 1 and only 1 of which is full of shit.
Townsfolk
You start knowing 1 in-play player. If you were mad you were this player, you become them when they die.
Townsfolk
You start knowing 1 drunk player. If the player you know dies, another player becomes drunk & you learn them tonight. [1 Townsfolk is drunk]
Townsfolk
On your 1st night, choose clockwise or anticlockwise: your neighbor in that direction gets candy.
Townsfolk
On your first night, you become a not-on-script Minion.
Townsfolk
Each night, choose a player: a Townsfolk, if chosen, learns this. All chosen Townsfolk have no ability.
Townsfolk
Each night, you learn 1 player with a unique favorite primate, until there are no new favorite primates to learn. [+1 Primate (player)]
Townsfolk
Each night, choose a player: you learn the XOR of the alignments of all players chosen by a City Idiot, where good = true and evil = false. [+0 to +2 City Idiots. 1 of the extras is drunk]
Townsfolk
Each night, you learn which player the Storyteller thinks is playing the best.
Townsfolk
Each night, learn which player the Storyteller believes you should talk to least.
Townsfolk
Each night, you become your alignment. If you choose to join an alive player's cult, their team wins.
Townsfolk
Each night, if the living outnumber the dead, you learn 1 alive player. You know who you are.
Townsfolk
Each night*, choose an alive player: if good, they die.
Townsfolk
Once per game, at night, choose which players are in play.
Townsfolk
Once per game, at night, choose an alive player: the Dumb Sill, if chosen, becomes a not-in-play player. [+ the Dumb Sill]
Townsfolk
Once per game, during the day, choose a player: you learn who they are.
Townsfolk
Once per game, during the day, privately visit the storyteller for some relationship advice.
Townsfolk
You do not know which player you are. Each day, privately guess your name: you learn how accurate you are.
Townsfolk
You are the recently killed executee.
Townsfolk
If the Prince kills the Demon, you learn which player is the Prince. [+ the Prince]
Townsfolk
If you die at night, an alive good player becomes you.
Townsfolk
The Demon thinks you are a Demon. Minions think you are a Minion.
Townsfolk
Minions and Demons know each other. If you die, they forget who each other are that night.
Townsfolk
The Storytellers must abide by the official game rules as written and if executed, evil wins, even if you're dead. [+1 Storyteller]
Townsfolk
Minions start knowing 3 out-of-play players.
Outsider
You know that Minions are in play. If you publicly guess a Minion (once), your team loses.
Outsider
Each night*, if you are drunk or poisoned, you die.
Outsider
You may only execute once per game. When you do, if the nominee is not the Demon, they die. If your nomination results in a second execution by you, your team loses.
Outsider
1 player is drunk, even if you die. If you guess (once) who it is, learn the drunk player, but guess wrong & get false info.
Outsider
If you died today or tonight, the Minion & Demon players may choose new players to be.
Outsider
If you die, the Storyteller coughs for the rest of the game.
Outsider
If you were the player most responsible for your team winning, you switch alignments & lose, even if dead.
Outsider
Whoever wins, wins & whoever loses, loses, even if you're dead.
Outsider
You start knowing a public word. If a good player says this word, they turn evil & the previously turned player turns good that night.
Minion
On your first night, look at a Grimoire & choose a player: they are mad that they saw a spider in real life or they might be poisoned.
Minion
Each night, choose a player: tomorrow, if they are "scared" about being executed, a player might die.
Minion
Each night, choose 2 players: tomorrow, the 1st player is angry that the 2nd is good, or both might die.
Minion
You get 0 bluffs. On the 3rd night, choose a Demon: they become a good Townsfolk of your choice. [+1 Demon]
Minion
You think you are another player, but you are not. All Townsfolk players know who you are. [You neighbor a Townsfolk]
I commented on a Youtube video https://youtu.be/Mz3p73UAiRo?si=W4t8fX-oGG8oCC9Q
Minion
Each day, before nominations, you may publicly "axe" a player a question: if they answer incorrectly, they die. If executed, you only die if you answer a question incorrectly.
Minion
All players know who you are. You can die during the day. If good voted, the nominee is executed immediately.
Minion
If you are executed, 3 players die.
Minion
If you publicly claim to be the Gobblin' when nominated & are executed that day, everyone loses.
Minion
All players keep their eyes open when voting. If a player blinks while voting, their vote might not count.
Minion
Each night*, publicly choose a player: they die. [Minions choose who you are. -? to +? players]
Demon
You start knowing a public phrase. For each time you said it privately to a good player today, a player might die.
Demon
Each night*, publicly choose a player: they die. You start by choosing an alive player: if you or they die, the other dies too.
Demon
All players know you are in play.
Demon
Each night*, publicly choose 3 players: each silently chooses to live or die. Deaths are arbitrary.
Demon
Every Minion "is the Demon". A player dies each night*. [+1 Townsfolk]
Demon
Each night*, publicly choose a character: they die. If they are not in play, the Storyteller stares at you disapprovingly.
Demon
Each night*, a player might die. Executions fail if only good voted. If a good player guesses you (once), your team loses. [No Minions]
Demon
Executees die, but may execute again immediately (on day 3, they may). After day 3, everyone loses. [All Minions are Why It?]
Demon
This script has characters or rules.
Fabled
On the first day, all dead players regain their vote token.
Fabled
Players assign the Storyteller a character.
Fabled
Name an evil character. If in play, they can only die by execution, but good players learn which player it is.
Fabled
Once per day, you may choose to kill a dead neighbor, if your other dead neighbor agrees.
Traveler