1. Kday

    You start knowing 2 players who work a day shift.


    Townsfolk

  2. Stew Maker

    You start knowing a player. They have stew.


    Townsfolk

  3. No Bull

    You start knowing 3 players, 1 and only 1 of which is full of shit.


    Townsfolk

  4. Fayrie

    You start knowing 1 in-play player. If you were mad you were this player, you become them when they die.


    Townsfolk

  5. Bunty Hounter

    You start knowing 1 drunk player. If the player you know dies, another player becomes drunk & you learn them tonight. [1 Townsfolk is drunk]


    Townsfolk

  6. Sugar Jaw

    On your 1st night, choose clockwise or anticlockwise: your neighbor in that direction gets candy.


    Townsfolk

  7. Full Metal

    On your first night, you become a not-on-script Minion.


    Townsfolk

  8. Preachy

    Each night, choose a player: a Townsfolk, if chosen, learns this. All chosen Townsfolk have no ability.


    Townsfolk

  9. Baboonist

    Each night, you learn 1 player with a unique favorite primate, until there are no new favorite primates to learn. [+1 Primate (player)]


    Townsfolk

  10. City Idiot

    Each night, choose a player: you learn the XOR of the alignments of all players chosen by a City Idiot, where good = true and evil = false. [+0 to +2 City Idiots. 1 of the extras is drunk]


    Townsfolk

  11. Specific

    Each night, you learn which player the Storyteller thinks is playing the best.


    Townsfolk

  12. Low Priestess

    Each night, learn which player the Storyteller believes you should talk to least.


    Townsfolk

  13. Cult Follower

    Each night, you become your alignment. If you choose to join an alive player's cult, their team wins.


    Townsfolk

  14. Prince

    Each night, if the living outnumber the dead, you learn 1 alive player. You know who you are.


    Townsfolk

  15. Lichen

    Each night*, choose an alive player: if good, they die.


    Townsfolk

  16. Mechanic

    Once per game, at night, choose which players are in play.


    Townsfolk

  17. Gathersman

    Once per game, at night, choose an alive player: the Dumb Sill, if chosen, becomes a not-in-play player. [+ the Dumb Sill]


    Townsfolk

  18. Daywatchman

    Once per game, during the day, choose a player: you learn who they are.


    Townsfolk

  19. Fish

    Once per game, during the day, privately visit the storyteller for some relationship advice.


    Townsfolk

  20. Ham Knee

    You do not know which player you are. Each day, privately guess your name: you learn how accurate you are.


    Townsfolk

  21. People Eater

    You are the recently killed executee.


    Townsfolk

  22. Choirgirl

    If the Prince kills the Demon, you learn which player is the Prince. [+ the Prince]


    Townsfolk

  23. EIEIO

    If you die at night, an alive good player becomes you.


    Townsfolk

  24. Top Hat

    The Demon thinks you are a Demon. Minions think you are a Minion.


    Townsfolk

  25. Flower Shrinker

    Minions and Demons know each other. If you die, they forget who each other are that night.


    Townsfolk

  26. Polytheist

    The Storytellers must abide by the official game rules as written and if executed, evil wins, even if you're dead. [+1 Storyteller]


    Townsfolk

  27. Narc

    Minions start knowing 3 out-of-play players.


    Outsider

  28. Dumb Sill

    You know that Minions are in play. If you publicly guess a Minion (once), your team loses.


    Outsider

  29. Grounded

    Each night*, if you are drunk or poisoned, you die.


    Outsider

  30. Graveler

    You may only execute once per game. When you do, if the nominee is not the Demon, they die. If your nomination results in a second execution by you, your team loses.


    Outsider

  31. Puzzlenovice

    1 player is drunk, even if you die. If you guess (once) who it is, learn the drunk player, but guess wrong & get false info.


    Outsider

  32. Cobbler

    If you died today or tonight, the Minion & Demon players may choose new players to be.


    Outsider

  33. Plaque Dentist

    If you die, the Storyteller coughs for the rest of the game.


    Outsider

  34. Governor

    If you were the player most responsible for your team winning, you switch alignments & lose, even if dead.


    Outsider

  35. Here Tick

    Whoever wins, wins & whoever loses, loses, even if you're dead.


    Outsider

  36. Bad Word

    You start knowing a public word. If a good player says this word, they turn evil & the previously turned player turns good that night.


    Minion

  37. Spider

    On your first night, look at a Grimoire & choose a player: they are mad that they saw a spider in real life or they might be poisoned.


    Minion

  38. Scary

    Each night, choose a player: tomorrow, if they are "scared" about being executed, a player might die.


    Minion

  39. Bird Woman

    Each night, choose 2 players: tomorrow, the 1st player is angry that the 2nd is good, or both might die.


    Minion

  40. Differenceoffer

    You get 0 bluffs. On the 3rd night, choose a Demon: they become a good Townsfolk of your choice. [+1 Demon]


    Minion

  41. Marie Antoinette

    You think you are another player, but you are not. All Townsfolk players know who you are. [You neighbor a Townsfolk]


    Attribution

    I commented on a Youtube video https://youtu.be/Mz3p73UAiRo?si=W4t8fX-oGG8oCC9Q

    Minion

  42. Axe Murderer

    Each day, before nominations, you may publicly "axe" a player a question: if they answer incorrectly, they die. If executed, you only die if you answer a question incorrectly.


    Minion

  43. Twisted

    All players know who you are. You can die during the day. If good voted, the nominee is executed immediately.


    Minion

  44. KABOOM

    If you are executed, 3 players die.


    Minion

  45. Gobblin'

    If you publicly claim to be the Gobblin' when nominated & are executed that day, everyone loses.


    Minion

  46. Monke

    All players keep their eyes open when voting. If a player blinks while voting, their vote might not count.


    Minion

  47. Kasilly

    Each night*, publicly choose a player: they die. [Minions choose who you are. -? to +? players]


    Demon

  48. Blab

    You start knowing a public phrase. For each time you said it privately to a good player today, a player might die.


    Demon

  49. Leak

    Each night*, publicly choose a player: they die. You start by choosing an alive player: if you or they die, the other dies too.


    Demon

  50. Leave Hi Nathan

    All players know you are in play.


    Demon

  51. Al

    Each night*, publicly choose 3 players: each silently chooses to live or die. Deaths are arbitrary.


    Demon

  52. Big Monster

    Every Minion "is the Demon". A player dies each night*. [+1 Townsfolk]


    Demon

  53. Eyeball

    Each night*, publicly choose a character: they die. If they are not in play, the Storyteller stares at you disapprovingly.


    Demon

  54. Region

    Each night*, a player might die. Executions fail if only good voted. If a good player guesses you (once), your team loses. [No Minions]


    Demon

  55. Why It?

    Executees die, but may execute again immediately (on day 3, they may). After day 3, everyone loses. [All Minions are Why It?]


    Demon

  56. Boot

    This script has characters or rules.


    Fabled

  57. Shipman

    On the first day, all dead players regain their vote token.


    Fabled

  58. Planter

    Players assign the Storyteller a character.


    Fabled

  59. Rain Releaser

    Name an evil character. If in play, they can only die by execution, but good players learn which player it is.


    Fabled

  60. Chuckster

    Once per day, you may choose to kill a dead neighbor, if your other dead neighbor agrees.


    Traveler

  61. Night Order

    First Night

    Other Nights

  62. this almanac generated using Bloodstar Clocktica