[{"id":"_meta","name":"Darkest Clocktower","author":"Joshua R.","logo":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/_meta.png","almanac":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/almanac.html"},{"id":"arbalest_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/arbalest_darkestclocktower.png","firstNightReminder":"Point to 1 Outsider, Minion, Demon, or Musketeer.","reminders":["Known"],"name":"Arbalest","team":"townsfolk","ability":"You start knowing a player that is either an Outsider, Minion, Demon, or Musketeer.","firstNight":23},{"id":"musketeer_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/musketeer_darkestclocktower.png","firstNightReminder":"Point to 1 Outsider, Minion, Demon, or Arbalest.","reminders":["Known"],"name":"Musketeer","team":"townsfolk","ability":"You start knowing a player that iseither an Outsider, Minion, Demon, or Arbalest.","firstNight":17},{"id":"houndmaster_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/houndmaster_darkestclocktower.png","firstNightReminder":"Point to three players, one of which is a different character type than the other two.","reminders":["Known"],"name":"Houndmaster","team":"townsfolk","ability":"You start knowing 3 players, one of which is a different character type than the other two.","firstNight":18},{"id":"bountyhunter_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/bountyhunter_darkestclocktower.png","firstNightReminder":"Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.","otherNightReminder":"If the known evil player has died, point to another evil player. ","reminders":["Known"],"setup":true,"name":"Bounty Hunter","team":"townsfolk","ability":"You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]","firstNight":19,"otherNight":13},{"id":"manatarms_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/manatarms_darkestclocktower.png","firstNightReminder":"The Man-at-Arms points to a player. Players that choose this player choose the Man-at-Arms instead until dusk.","otherNightReminder":"The Man-at-Arms points to a player. Players that choose this player choose the Man-at-Arms instead until dusk.","reminders":["Guarded","Death Prevented"],"name":"Man-at-Arms","team":"townsfolk","ability":"Each night, choose a player: until dusk, choosing this player chooses you instead. Prevent the first time you would die at night.","firstNight":12,"otherNight":3},{"id":"vestal_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/vestal_darkestclocktower.png","firstNightReminder":"Point to one player, who you think the Vestal should talk to.","otherNightReminder":"Point to one player, who you think the Vestal should talk to.","name":"Vestal","team":"townsfolk","ability":"Each night, learn which player the Storyteller believes you should talk to.","firstNight":22,"otherNight":19},{"id":"antiquarian_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/antiquarian_darkestclocktower.png","firstNightReminder":"The Antiquarian points to two players. Give the head signal (nod yes, shake no) for whether all starting evils have ever been chosen.","otherNightReminder":"The Antiquarian points to two players. Give the head signal (nod yes, shake no) for whether all starting evils have ever been chosen.","reminders":["Chosen"],"name":"Antiquarian","team":"townsfolk","ability":"Each night, choose two players. You are told when all your choices throughout the game include all starting evils.","firstNight":20,"otherNight":14},{"id":"occultist_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/occultist_darkestclocktower.png","firstNightReminder":"The Occultist points to any number of players. Give the head signal (nod yes, shake no) for whether all chosen players are different character types.","otherNightReminder":"The Occultist points to any number of players. Give the head signal (nod yes, shake no) for whether all chosen players are different character types.","name":"Occultist","team":"townsfolk","ability":"Each night, choose any number of players. You are told if they are all different character types.","firstNight":21,"otherNight":15},{"id":"plaguedoctor_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/plaguedoctor_darkestclocktower.png","otherNightReminder":"Show the hand signal for the number (0, 1, 2, etc.) of dead Townsfolk players.","name":"Plague Doctor","team":"townsfolk","ability":"Each night*, you learn how many dead players are Townsfolk.","otherNight":16},{"id":"highwayman_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/highwayman_darkestclocktower.png","otherNightReminder":"The Highwayman may point to a player. If they are evil, they die. If they are good, the Highwayman dies.","reminders":["Dead","No Ability"],"name":"Highwayman","team":"townsfolk","ability":"Once per game, at night*, choose a player: if they are evil, they die. Otherwise, you die.","otherNight":5},{"id":"graverobber_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/graverobber_darkestclocktower.png","reminders":["Poisoned","Died Today"],"name":"Grave Robber","team":"townsfolk","ability":"You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."},{"id":"jester_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/jester_darkestclocktower.png","reminders":["Is Funny"],"name":"Jester","team":"townsfolk","ability":"Once per day, you may privately ask the storyteller any yes or no question. If you were not funny today, the answer is arbitrary."},{"id":"crusader_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/crusader_darkestclocktower.png","reminders":["No ability"],"name":"Crusader","team":"townsfolk","ability":"If you are good or the nominee is evil, your first nomination executes the nominee."},{"id":"shieldbreaker_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/shieldbreaker_darkestclocktower.png","name":"Shieldbreaker","team":"townsfolk","ability":"You may only vote on your own nominations. You are safe from evil, even if dead."},{"id":"hellion_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/hellion_darkestclocktower.png","firstNightReminder":"The Hellion points to a player. If that player is drunk by the hellion, move the 'drunk' token to the hellion.","otherNightReminder":"The Hellion points to a player. If that player is drunk by the hellion, move the 'drunk' token to the hellion.","reminders":["Drunk"],"name":"Hellion","team":"outsider","ability":"1 good player is drunk, even if you die. Each night, choose a player: if they are drunk by your ability, you become drunk, even if you die.","firstNight":13,"otherNight":4},{"id":"leper_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/leper_darkestclocktower.png","otherNightReminder":"The Leper might die.","reminders":["Dead","Drunk"],"name":"Leper","team":"outsider","ability":"Each night*, you may die. One Townsfolk neighbor is drunk. You can only die from your own ability.","otherNight":17},{"id":"abomination_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/abomination_darkestclocktower.png","name":"Abomination","team":"outsider","ability":"If you are \"mad\" about being an outsider, you might be executed."},{"id":"flagellant_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/flagellant_darkestclocktower.png","otherNightReminder":"If the Flagellant died today,  show them the 'You are' card and the thumbs up good signal.","reminders":["Is Good"],"name":"Flagellant","team":"outsider","ability":"You are evil. When you die, you become good during the night.","otherNight":18},{"id":"siren_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/siren_darkestclocktower.png","firstNightReminder":"The Siren points to a player. If they are good, wake them and show them the 'You are' card and the thumbs down evil signal.","otherNightReminder":"The Siren points to a player. If they are good, wake them and show them the 'You are' card and the thumbs down evil signal. If the target changed and the previous target would otherwise be good, wake them and show them the 'You are' card and the thumbs up good signal.","reminders":["Evil"],"setup":true,"name":"Siren","team":"minion","ability":"Each night, you must choose a living player: they are evil until you select a different player. If just 3 players live, you lose this ability. [+1 Outsider]","firstNight":15,"otherNight":11},{"id":"prophet_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/prophet_darkestclocktower.png","firstNightReminder":"Show the Grimoire to the Prophet for as long as they need. The Prophet points to a player. That player will die tomorrow night.","otherNightReminder":"If this is the night after the Prophet chose a player, kill that player.","reminders":["Dies Tomorrow"],"name":"Prophet","team":"minion","ability":"On your first night, look at the Grimoire & choose a player: they die the following night.","firstNight":16,"otherNight":12},{"id":"necromancer_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/necromancer_darkestclocktower.png","otherNightReminder":"If the Necromancer became the Demon today: Show the 'You are' card, then the demon token.","name":"Necromancer","team":"minion","ability":"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)","otherNight":6},{"id":"cultist_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/cultist_darkestclocktower.png","firstNightReminder":"Give all players who were shown a Cultist token different out-of-play Townsfolk abilities, and show them which ability they have. Wake the Demon. Show the 'This character selected you' card, then the Cultist token, then show all players who were shown a Cultist token. Then poiint to the evil cultist, show the 'This player is' card then indicate evil with a thumbs down.","otherNightReminder":"Tell any dead cultist what their alignment is","remindersGlobal":["Is the Cultist"],"setup":true,"name":"Cultist","team":"minion","ability":"You have a not-in-play Townsfolk ability and the demon knows you. You only learn your alignment on death. [+2 good cultists]","firstNight":11,"otherNight":2},{"id":"heart_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/heart_darkestclocktower.png","otherNightReminder":"The Heart points to a player, and chooses a townsfolk character. The player they chose dies, and they gain the chosen ability if they are dead. Whenever a player dies, you inform the Heart who died and what their character is.","reminders":["Dead"],"name":"Heart","team":"demon","ability":"Each night*, choose a player, then a dead Townsfolk character: they die, then you gain the ability until dusk. You are healthy and know the dead.","otherNight":8},{"id":"shambler_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/shambler_darkestclocktower.png","otherNightReminder":"The Shamber points to up to two players. The Storyteller picks one or two to die.","reminders":["Dead"],"name":"Shambler","team":"demon","ability":"Each night* choose up to two players: at least one will die.","otherNight":9},{"id":"sleeper_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/sleeper_darkestclocktower.png","firstNightReminder":"The Sleeper points to a player. They cannot die until dusk.","otherNightReminder":"The Sleeper points to two players. The first cannot die until dusk, and the second dies.","reminders":["Protected","Dead"],"name":"Sleeper","team":"demon","ability":"Each night, choose two players (not yourself): the first cannot die until dusk and the second dies. On the first night, choose only one.","firstNight":14,"otherNight":7},{"id":"countess_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/countess_darkestclocktower.png","otherNightReminder":"The Countess points to a player. They die. Wake that player. Tell them they have been picked by The Countess. They pick a living player. Wake the Countess to decide whether or not to kill that player.","reminders":["Dead","Chosen"],"setup":true,"name":"Countess","team":"demon","ability":"Each night* pick a player: they die and choose a living player. You may kill that player as well, even if for some reason they would not. [+Flagellant]","otherNight":10},{"id":"ringmaster_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/ringmaster_darkestclocktower.png","name":"Ringmaster","team":"traveler","ability":"Once per day, right before nominations, you may choose two living players to play roshambo: one player of the alignment of the loser dies. Demons always win."},{"id":"fanatic_darkestclocktower","image":"https:\/\/www.bloodstar.xyz\/p\/MageofMildMannered\/Darkest-Clocktower\/fanatic_darkestclocktower.png","name":"Fanatic","team":"traveler","ability":"Each day, a player of the opposite alignment to you is announced. Every other day, this information is false."}]