1. Arbalest

    You start knowing a player that is either an Outsider, Minion, Demon, or Musketeer.


    Townsfolk

  2. Musketeer

    You start knowing a player that iseither an Outsider, Minion, Demon, or Arbalest.


    Townsfolk

  3. Houndmaster

    You start knowing 3 players, one of which is a different character type than the other two.


    Townsfolk

  4. Bounty Hunter

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]


    Townsfolk

  5. Man-at-Arms

    Each night, choose a player: until dusk, choosing this player chooses you instead. Prevent the first time you would die at night.


    Townsfolk

  6. Vestal

    Each night, learn which player the Storyteller believes you should talk to.


    Townsfolk

  7. Antiquarian

    Each night, choose two players. You are told when all your choices throughout the game include all starting evils.


    Townsfolk

  8. Occultist

    Each night, choose any number of players. You are told if they are all different character types.


    Townsfolk

  9. Plague Doctor

    Each night*, you learn how many dead players are Townsfolk.


    Townsfolk

  10. Highwayman

    Once per game, at night*, choose a player: if they are evil, they die. Otherwise, you die.


    Townsfolk

  11. Grave Robber

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.


    Townsfolk

  12. Jester

    Once per day, you may privately ask the storyteller any yes or no question. If you were not funny today, the answer is arbitrary.


    Townsfolk

  13. Crusader

    If you are good or the nominee is evil, your first nomination executes the nominee.


    Townsfolk

  14. Shieldbreaker

    You may only vote on your own nominations. You are safe from evil, even if dead.


    Townsfolk

  15. Hellion

    1 good player is drunk, even if you die. Each night, choose a player: if they are drunk by your ability, you become drunk, even if you die.


    Outsider

  16. Leper

    Each night*, you may die. One Townsfolk neighbor is drunk. You can only die from your own ability.


    Outsider

  17. Abomination

    If you are "mad" about being an outsider, you might be executed.


    Outsider

  18. Flagellant

    You are evil. When you die, you become good during the night.


    Outsider

  19. Siren

    Each night, you must choose a living player: they are evil until you select a different player. If just 3 players live, you lose this ability. [+1 Outsider]


    Minion

  20. Prophet

    On your first night, look at the Grimoire & choose a player: they die the following night.


    Minion

  21. Necromancer

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)


    Minion

  22. Cultist

    You have a not-in-play Townsfolk ability and the demon knows you. You only learn your alignment on death. [+2 good cultists]


    Minion

  23. Heart

    Each night*, choose a player, then a dead Townsfolk character: they die, then you gain the ability until dusk. You are healthy and know the dead.


    Demon

  24. Shambler

    Each night* choose up to two players: at least one will die.


    Demon

  25. Sleeper

    Each night, choose two players (not yourself): the first cannot die until dusk and the second dies. On the first night, choose only one.


    Demon

  26. Countess

    Each night* pick a player: they die and choose a living player. You may kill that player as well, even if for some reason they would not. [+Flagellant]


    Demon

  27. Ringmaster

    Once per day, right before nominations, you may choose two living players to play roshambo: one player of the alignment of the loser dies. Demons always win.


    Traveler

  28. Fanatic

    Each day, a player of the opposite alignment to you is announced. Every other day, this information is false.


    Traveler

  29. Night Order

    First Night

    Cultist
    Man-at-Arms
    Hellion
    Sleeper
    Siren
    Prophet
    Musketeer
    Houndmaster
    Bounty Hunter
    Antiquarian
    Occultist
    Vestal
    Arbalest

    Other Nights

    Cultist
    Man-at-Arms
    Hellion
    Highwayman
    Necromancer
    Sleeper
    Heart
    Shambler
    Countess
    Siren
    Prophet
    Bounty Hunter
    Antiquarian
    Occultist
    Plague Doctor
    Leper
    Flagellant
    Vestal
  30. this almanac generated using Bloodstar Clocktica