
Arbalest
You start knowing a player that is either an Outsider, Minion, Demon, or Musketeer.
Townsfolk

You start knowing a player that is either an Outsider, Minion, Demon, or Musketeer.
Townsfolk

You start knowing a player that iseither an Outsider, Minion, Demon, or Arbalest.
Townsfolk

You start knowing 3 players, one of which is a different character type than the other two.
Townsfolk

You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Townsfolk

Each night, choose a player: until dusk, choosing this player chooses you instead. Prevent the first time you would die at night.
Townsfolk

Each night, learn which player the Storyteller believes you should talk to.
Townsfolk

Each night, choose two players. You are told when all your choices throughout the game include all starting evils.
Townsfolk

Each night, choose any number of players. You are told if they are all different character types.
Townsfolk

Each night*, you learn how many dead players are Townsfolk.
Townsfolk

Once per game, at night*, choose a player: if they are evil, they die. Otherwise, you die.
Townsfolk

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Townsfolk

Once per day, you may privately ask the storyteller any yes or no question. If you were not funny today, the answer is arbitrary.
Townsfolk

If you are good or the nominee is evil, your first nomination executes the nominee.
Townsfolk

You may only vote on your own nominations. You are safe from evil, even if dead.
Townsfolk

1 good player is drunk, even if you die. Each night, choose a player: if they are drunk by your ability, you become drunk, even if you die.
Outsider

Each night*, you may die. One Townsfolk neighbor is drunk. You can only die from your own ability.
Outsider

If you are "mad" about being an outsider, you might be executed.
Outsider

You are evil. When you die, you become good during the night.
Outsider

Each night, you must choose a living player: they are evil until you select a different player. If just 3 players live, you lose this ability. [+1 Outsider]
Minion

On your first night, look at the Grimoire & choose a player: they die the following night.
Minion

If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Minion

You have a not-in-play Townsfolk ability and the demon knows you. You only learn your alignment on death. [+2 good cultists]
Minion

Each night*, choose a player, then a dead Townsfolk character: they die, then you gain the ability until dusk. You are healthy and know the dead.
Demon

Each night* choose up to two players: at least one will die.
Demon

Each night, choose two players (not yourself): the first cannot die until dusk and the second dies. On the first night, choose only one.
Demon

Each night* pick a player: they die and choose a living player. You may kill that player as well, even if for some reason they would not. [+Flagellant]
Demon

Once per day, right before nominations, you may choose two living players to play roshambo: one player of the alignment of the loser dies. Demons always win.
Traveler

Each day, a player of the opposite alignment to you is announced. Every other day, this information is false.
Traveler






























