'Orchestral Suite' focuses on action manipulation as in things such as Exorcist and Barista but on a much wider scale while also following a musical theme as in the Orchestra.
'Orchestral Suite' focuses on action manipulation as in things such as Exorcist and Barista but on a much wider scale while also following a musical theme as in the Orchestra.

You start knowing an alive evil character. When they die, learn another. If you die at night, they can’t act until dusk the day after next.
Townsfolk

You start knowing 3 characters, 2 and only 2 of which are in play.
While preparing the first night, mark two players' character tokens with Drummer's KNOW reminders.
During the first night, wake the Drummer. Show the Drummer the character token of all the players' marked with Drummer KNOW reminder. Put the Drummer to sleep.
Townsfolk

You start knowing 3 players, 1 and only 1 of which is evil.
While preparing the first night, mark two good players' character tokens with Noble KNOW reminders. Mark any evil player's character token with the third KNOW reminder.
During the first night, wake the Noble. Point to all three players marked KNOW. Put the Noble to sleep.
Townsfolk

Each night, choose a unique player: you learn an out of play evil character, if evil, this info is false.
Townsfolk

Each night, choose 2 alive players (not yourself): you learn how many times they have acted since dawn.
Townsfolk

Each night, learn how many players acted an abnormal amount of times since dawn.
Townsfolk

Each day, privately answer the storyteller's yes/no question: if right, an ally acts 1 extra time before next dusk.
Townsfolk

Twice per game, at night, choose a player to 1) not act or 2) act an additional time, until dusk.
Townsfolk

Once per game, during the day, privately visit the Storyteller and choose 3 players: learn something exactly 2 of them share in common.
Townsfolk

If you die at night, the next time each Evil player would act, they don't.
Townsfolk

If the Demon is mad you are evil, they might not act tonight & learn this.
Townsfolk

If you die at night, 1 good player learns this & is safe from the Demon while there are 4 or more players alive.
Townsfolk

If you publicly claim Trumpeter, learn how many others who did so are evil tonight. If you would learn a 0, you're drunk tonight instead.
Townsfolk

You start knowing 1 player. If you die, they no longer act if good, and learn you if evil.
Outsider

Each day (even if executed), visit the Storyteller to learn a question to answer that night. If incorrect twice, learn this & evil wins at dusk.
Outsider

If you died today or tonight, until dusk, the Demon acts an additional time.
Outsider

1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Outsider

Each night, choose a player: until dusk, 1 of their actions are poisoned & they might act an additional time.
Minion

Each night, choose a player: if good, until dusk, they act an additional time. players chosen twice die.
Minion

Each night, choose a player & a number: they are mad they acted that many times tomorrow, or tonight, a player 1) doesn’t act or 2) until dusk, acts an additional time.
Minion

If your team would lose, guess exactly which players are outsiders. If correct, your team wins instead. 1 outsider knows you are in play. [-1 or +1 Outsider]
Minion

Each night*, choose a player: they die. You know a player & their altered ability. 1 good player knows a hint to the new ability.
Credit for the icon goes to Eddy.
Demon

Each night*, choose a player: they die. Minions whilst dead may choose to act once each. Each night, Minions may not act to do this again.
Demon

Each night*, choose a player: they die. You know a secret phrase & whenever a living evil player says it, an evil player might act again tonight.
Demon

Each night* choose 2 players: the 1st dies and the 2nd might not act, until dusk.
Demon
Once per game, at night*, choose a player (not yourself): they gain this ability while Encore is alive. The last alive player to gain this ability's team wins.
Traveler
On your 1st night, you gain a Townsfolk or Minion ability. That ability might act any number of times.
Credit for the Ability goes to Palsonny.
Traveler

































