
Scientist
You start knowing a statement about the demon. Each night*, if it's true, you die.
Townsfolk

You start knowing a statement about the demon. Each night*, if it's true, you die.
Townsfolk

You start knowing 2 good players. If you die, they die that night.
Townsfolk

Each night*, choose a player: if they die tonight, learn how many of their living neighbours are evil.
Townsfolk

Each night*, you may choose to die. If you do, choose a minion character: they die if you died.
Townsfolk

Each night*, the storyteller asks you a yes/no question. If you answer incorrectly, a player dies.
Townsfolk

Each night*, choose 3 players (not yourself): if they exactly one of them is evil, you die.
Townsfolk

Once per game, at night*, you may choose a dead player: they live. If they are a not townsfolk character, they die the next night.
Townsfolk

The first time you die, you are revived the next night.
Townsfolk

Each night, pick a player (not yourself, different from last night): they can't die until dusk.
Townsfolk

You start knowing a player. The first time they die, they don't, and you learn a new player.
Townsfolk

Players who nominate you are drunk and can't die until dawn.
Townsfolk

You have the ability of the player who most recently died in the night. If they are evil, you are poisoned until a good player dies at night.
Townsfolk

If you die at night, good players can't die to execution until dusk.
Townsfolk

You can't die. Each night, choose an alive player (not yourself): either you or they might be drunk until dusk.
Outsider

If one of your living neighbours would die, you might die instead.
Outsider

If you are executed, the demon may kill an additional player tonight.
Outsider

You do not know that you are Delusional. You think you are a townsfolk character, but you are not. You might die at any time.
Outsider

The first time a demon would die, they don't. [-1 outsider]
Minion

If you are executed, the nominator and their 2 good neighbours are poisoned, even if dead.
Minion

Once per game, at night*, choose a dead player that isn't a demon: they are resurrected. If they are an outsider, they become evil.
Minion

Each night*, choose a player. If they nominated an evil player today, they die.
Minion

Each night*, choose a player, then choose an additional player for each outsider you've killed. Chosen players die. [+1 outsider]
Demon

Each night, choose a player: the previous player chosen this way dies. If they died today, 2 players die.
Demon

Each night*, choose a player: if they are dead, they are revived. Otherwise, they die.
Demon

Each night, choose two players (not yourself): they survive execution tomorrow, and if good, die the next night.
Demon























