1. Scientist

    You start knowing a statement about the demon. Each night*, if it's true, you die.


    Townsfolk

  2. Acolyte

    You start knowing 2 good players. If you die, they die that night.


    Townsfolk

  3. Clairvoyant

    Each night*, choose a player: if they die tonight, learn how many of their living neighbours are evil.


    Townsfolk

  4. Monster Hunter

    Each night*, you may choose to die. If you do, choose a minion character: they die if you died.


    Townsfolk

  5. Archeologist

    Each night*, the storyteller asks you a yes/no question. If you answer incorrectly, a player dies.


    Townsfolk

  6. Sorcerer

    Each night*, choose 3 players (not yourself): if they exactly one of them is evil, you die.


    Townsfolk

  7. Medium

    Once per game, at night*, you may choose a dead player: they live. If they are a not townsfolk character, they die the next night.


    Townsfolk

  8. Phoenix

    The first time you die, you are revived the next night.


    Townsfolk

  9. Guard

    Each night, pick a player (not yourself, different from last night): they can't die until dusk.


    Townsfolk

  10. Romantic

    You start knowing a player. The first time they die, they don't, and you learn a new player.


    Townsfolk

  11. Tavern Owner

    Players who nominate you are drunk and can't die until dawn.


    Townsfolk

  12. Grave Robber

    You have the ability of the player who most recently died in the night. If they are evil, you are poisoned until a good player dies at night.


    Townsfolk

  13. Baker

    If you die at night, good players can't die to execution until dusk.


    Townsfolk

  14. Deckhand

    You can't die. Each night, choose an alive player (not yourself): either you or they might be drunk until dusk.


    Outsider

  15. Martyr

    If one of your living neighbours would die, you might die instead.


    Outsider

  16. Possessed

    If you are executed, the demon may kill an additional player tonight.


    Outsider

  17. Delusional

    You do not know that you are Delusional. You think you are a townsfolk character, but you are not. You might die at any time.


    Outsider

  18. Ogre

    The first time a demon would die, they don't. [-1 outsider]


    Minion

  19. Potion Brewer

    If you are executed, the nominator and their 2 good neighbours are poisoned, even if dead.


    Minion

  20. Necromancer

    Once per game, at night*, choose a dead player that isn't a demon: they are resurrected. If they are an outsider, they become evil.


    Minion

  21. Mercenary

    Each night*, choose a player. If they nominated an evil player today, they die.


    Minion

  22. Rakshasu

    Each night*, choose a player, then choose an additional player for each outsider you've killed. Chosen players die. [+1 outsider]


    Demon

  23. Nalis Maw

    Each night, choose a player: the previous player chosen this way dies. If they died today, 2 players die.


    Demon

  24. Misentery

    Each night*, choose a player: if they are dead, they are revived. Otherwise, they die.


    Demon

  25. Beelzegruff

    Each night, choose two players (not yourself): they survive execution tomorrow, and if good, die the next night.


    Demon

  26. Night Order

    First Night

    Nalis Maw
    Beelzegruff
    Deckhand
    Guard
    Romantic
    Scientist
    Acolyte

    Other Nights

    Deckhand
    Guard
    Clairvoyant
    Sorcerer
    Archeologist
    Nalis Maw
    Rakshasu
    Beelzegruff
    Misentery
    Mercenary
    Acolyte
    Grave Robber
    Monster Hunter
    Romantic
    Scientist
    Medium
    Necromancer
  27. this almanac generated using Bloodstar Clocktica