1. Supervillains are joining together to eradicate earth and will stop at nothing to destroy all of the heroes that stand in their way. To destroy the evil forces, the heroes of earth will need to work together, trust one another, and avoid the traps that evil has laid before them. By working together, the heroes can figure out which villains are attacking them, and begin to fight back.

    Keeping their identities secret from the evil team is of the utmost importance, as the evil team learning the identities of the heroes will make them even more powerful.

    Justice League
  2. Zatanna

    On the first night, pick two players. The Storyteller will tell you which player could be more helpful to the good team.


    “"This is my territory. Spells, Hocus Pocus, demons. It's meat and drink to me."”

    Zatanna is able to sense the cosmic forces in the universe and they help to guide her on her journey.

    Examples

    Zatanna chooses two players which happen to be Superman and Catwoman. The storyteller gives them the name of the player who is Superman.

    How to Run

    On the first night, ask Zatanna to choose two players. In your opinion, tell Zatanna which person you believe could be more helpful to the good team.

    The Storyteller should always take the same amount of time to answer. If it looks like a difficult decision, Zatanna may believe that they picked two evil or two good players.

    If two townsfolk are chosen, the Storyteller uses judgement as to which one could benefit town the most. If two evil players are chosen, the Storyteller should use their judgement as to which evil player would be the least detrimental to the good team and name that player.

    Townsfolk

  3. Cyborg

    *Each night choose a (different) player, if they are a minon, they get a "virus" and their ability does not work until you die. They learn when they have been picked by you.


    “"I Know More Than You Can Possibly Imagine."”

    Half man, Half Machine, Cyborg is able to use the villains technology against them.

    Examples

    Cyborg picks a player. They are a minion. They are told that Cyborg has picked them and their ability does not work.

    How to Run

    Each night after the first night, wake Cyborg up and ask them to point at a player different from the previous night. If that player is good, nothing happens. If that player is a minion, mark them with a virus. Wake that Minion and inform them that they have a virus and their ability no longer works. If Cyborg dies, remove the all viruses, and wake the minions as normal.

    Cyborg has the ability to really effect evils plans, but if they make themselves known, they become a big target for the Demon.

    Townsfolk

  4. Batman

    Each night, if you have your batarang, choose a player, throw your batarang at them. Learn if you get your batarang back. You get your batarang back if you throw it at a townsfolk or the Demon. You start with your batarang.


    “"I am vengeance. I am the night. I am Batman."”

    Roaming the rooftops of Gotham, Batman searches for evil players and those who would impede the heroes.

    Examples

    Example 1: Batman chooses to throw their batarang at a player that happened to be Doomsday. They are told that their Batarang has returned to them.

    Example 2: Batman chooses to throw their batarang at a player that happened to be Clayface. They are told that their Batarang did not return.

    How to Run

    If Batman has his Batarang, (which he starts with) ask them to pick a player. If that player was a townsfolk or the demon, tell Batman that their batarang has been returned. If the player was an outsider or minion, tell them that their batarang did not return.

    Batman can really be played a few different ways. Batman can choose to get claims of townsfolk from people, and use his ability to clear them as being Minions or Outsiders. Batman may also simply throw blindly at players and go hunting for Outsiders or Minions.

    If Batman is poisoned/drunk, he should always be told that his Batarang has returned to him.

    Townsfolk

  5. Flash

    Each night, pick two alive players. The Story Teller will tell you one of those players is not the Demon. All living players must be picked before picking a player again.


    ““My name is Barry Allen. I’m the fastest man alive.””

    Flash uses his speed to race through the town and narrow down who the Demon is.

    Examples

    Example 1: The Flash picks two players, neither is the Demon. The Story Teller gives them the name of either of the players. Example 2: The Flash picks two players, one of which is the Demon. The Story Teller gives them the name of the player who is not the Demon.

    How to Run

    Wake the Flash and have them point to two players. Mark those players with the chosen token. If neither of those players are the Demon, the Story Teller points to either player. If one of the player is the Demon, the story teller points to the player that is not the Demon.

    Remember that the Flash needs to pick all living players before picking a player twice.

    Townsfolk

  6. Constantine

    Once per game, pick a dead player and learn an alive player of the same alliginment.


    ““ My talent's for lying. For sticking the knife in when people least expect it. Then walking away with a smile and a wave before they even realize they're bleeding."”

    Having great knowledge of the afterlife, Constantine is able to see into people's souls.

    Townsfolk

  7. Green Arrow

    *Each night, pick 2 players and a minion character. If either of those players is that minon, they die. You are drunk after you get your first kill.


    “"You've failed this city"”

    A great marksman, if the conditions are right, Green Arrow can take down any Henchman that is up to no good.

    Examples

    Example 1: Green Arrow chooses two players and guesses that they are Scarecrow. The persons they picked is the Brainiac and Superman. Nothing happens.

    Example 2: Green Arrow chooses two players and guesses Scarecrow. The persons they picked are Scarecrow and Flash. Scarecrow dies. The next morning the Storyteller announces that they have died.

    How to Run

    Each night, wake Green Arrow and have them guess two players and a Minion character. If they guess correctly, mark that Minion as dead and place the drunk token on Green Arrow, their ability will no longer work.

    Make sure to continue to wake Green Arrow even after they get a successful kill. They won't know for sure if the player they shot was a Minion, or if they died at night from another way.

    Townsfolk

  8. Green Lantern

    *Each night pick two players. They are both protected from the Demon tonight.


    ““In brightest day, in blackest night, no evil shall escape my sight. Let those who worship evil's might, beware my power, Green Lantern's light.””

    One of the protectors of the galaxy, Green Lantern can use his power to keep you safe from evil.

    Examples

    Example 1: Green Lantern chooses Cyborg. Cyborg was targeted by the Demon, Cyborg does not die.

    Example 2: Green Lantern chooses Black Canary, who would have died tonight due to the Scarecrow's ability. But they do not die.

    How to Run

    After the 1st night. Wake up Green Lantern and ask them to choose two players. If those players are the same character type, mark them as protected.

    Green Lantern should try find townsfolk that continue to get information and use their power to protect them.

    Townsfolk

  9. Superman

    All Minions know you are in play. Once per game at night, minions can collectively guess a player as superman to use kryptonite. If successful, Superman dies. You cannot die at night any other way. Minions can no longer guess when there are 5 or fewer players left. Each night learn 1 or 2 evil characters not in play.


    ““It Was Krypton That Made Me Superman, But It’s The Earth That Makes Me Human.””

    The Man of Steel can use his Super hearing to figure out which bad guys he's facing, if he can keep his identity secret long enough.

    Examples

    Example 1: Superman is woken up at night and told that there is no Joker or Ra's Al Ghul in play, as the current Demon is Doomsday.

    Example 2: Superman is poisoned and is told that Brainiac is not in play, but Brainiac is in play.

    Example 3: Superman is targeted by Scarecrow. He whispers with his target during the day. At night, Superman does not die, because he cannot die at night.

    How to Run

    During the 1st night, wake all the minions up and let them know that Superman is in play. On subsequent nights, wake all the minions up at once and give them about 20 seconds to determine if they would like to use their guess. If they guess incorrectly, mark their guess with kryptonite. If it was Superman, he dies. If not, wake Superman up and tell him either 1 Minion or 2 Demons that are not in play. Story Teller determines which one to tell Superman. Once the Minions use their guess, do not wake them up anymore. If Superman is not poisoned or drunk, he cannot die at night by any means.

    Superman can continue to get information if the evil team does not learn who he is. The best way for the evil team to learn Superman's identity is if they target Superman and he does not die.

    Executed good players may want to claim Superman in an effort to throw off the evil team.

    Townsfolk

  10. Night Wing

    *Each night choose a player, if they died tonight, learn an alive in-play good character.


    ““You'll never know if you can fly unless you take the risk of falling.””

    Stepping out of Batman's shadow, Nightwing is looking to create his own team. They can learn good players that are alive and able to join them in his fight against evil.

    Examples

    Example 1: Nightwing chooses a player and they die tonight. He then learns that Cyborg is alive and in play.

    Example 2: Nightwing is poisoned, and chooses a player that dies tonight. He learns one of the Demon bluffs.

    How to Run

    After the first night, wake Nightwing up and ask them to choose a player. If that player died tonight, show Nightwing a good character that is alive and in play.

    The longer that Nightwing is alive, the better their chances of confirming alive good players.

    Nightwing may want to find Aquaman and coordinate with them to pick them and have them die that night.

    Townsfolk

  11. Black Canary

    *Each night, you learn if you whispered with an evil player today. If you whisper with more/less than 3 players, you die that night before learning any information.


    “"Two birds, one fight."”

    The Black Canary is always chirping with informants to learn who the evil threats are.

    Examples

    Example 1: Black Canary whispers with 3 townsfolk during the day. That night, they are woken up and told 0.

    Example 2: Black Canary whispers with 1 good player, 1 minion, and Catwoman. Catwoman is executed and turns evil. That night wake Black Canary up and tell her 2.

    Example 3: Black Canary whispers with 4 person during the day. That night, Black Canary dies.

    How to Run

    The Story Teller will need to monitor Black Canary during the day for whispers. The Story Teller should mark each person that Carnary talks to privately with a whisper token. If they whisper with more/less than 3 persons, they will die that night. If they whispered with exactly 3 persons, wake them up and tell them if they spoke with an evil player. Some character may have been good when Black Canary whispered with them, but have turned evil after that. Give information based on what alignment the characters are when you wake Black Canary up.

    The Black Canary should not be overly obvious that they are whispering with 3 players exactly, as this will tip off the evil team.

    Remember, the Black Canary can whisper with dead players, which are more likely to be good, and use them as a control for their whispers.

    Townsfolk

  12. Firestorm

    Another player is also Firestorm. Once per game, at night, guess the other firestorm. If correct, learn an evil player. If one Firestorm dies, they both die, unless they have both made their guess.


    “"...produces an equal and opposite reaction."”

    After an accident, Dr. Stein and and Jason Rusch became Firestorm. When the two come together they create a dangerous power that they can wield against evil; however, they are very dependent on one another.

    Examples

    Example 1: At night, Firestorm correctly guesses another player as Firestorm. They are told 1 alive player that is evil.

    Example 2: Both Firestorms use their guess on the same night. One of them is correct and learn an evil player. The other one is told nothing.

    Example 3: Both Firestorms use their guess on the same night and are correct. They are both told that the same player is evil.

    How to Run

    The story teller, should pick one of the Firestorms to designate as the first to wake each night. Mark them with the first token. Wake each player separately and ask them if they would like to make their guess. If one or both of them use their guess, mark them with the used token. If either is correct, give them the name of one evil player. If either is incorrect, they are told nothing.

    If for any reason, one of the Firestorm is killed, the other one also dies.

    The reason for marking one player as first is important for some timing mechanics. If poison Ivy picks the first firestorm, and that night they choose the other firestorm, both of them would be poisoned. If Poison Ivy poisons the second Firestorm, only they would be poisoned.

    If one of the Firestorms are protected from the Green Lantern, but the Demon kills the other Firestorm, they would still die, as they are dying to their ability and not the Demon.

    If one of the Firestorms is poisoned, and the other Firestorm dies, they would not die, as their ability has been poisoned.

    Townsfolk

  13. Wonderwoman

    If you are executed, you learn the character of the player who nominated you.


    “"So long as life remains, there is always hope... and so long as there is hope, there can be victory!"”

    A princess amazonian warrior, Wonder Woman is a major threat to the forces of evil. Using her Lasso-of-Truth, Wonder Woman can learn specific things about certain players.

    Examples

    Example 1: Wonder Woman is executed after being nominated by Superman. That night, Wonder Woman learns: Superman and Brainiac. (Brainiac is in play)

    Example 2: Wonder Woman is executed while poisoned, they learn a Demon bluff and an out of play evil character.

    How to Run

    If Wonder Woman is executed, mark the person who nominated her with the "lass of truth" token. That night, wake Wonder Woman up and tell them a good and evil character that is in play. One of those characters has to be the person marked with the "lasso of truth" token.

    Remember, if Wonder Woman is poisoned/drunk when executed, they will learn incorrect information.

    Wonder Woman should avoid getting too many hard claims from others, as this will help them to confirm the player that nominated them.

    Townsfolk

  14. Aquaman

    You learn who the Demon targets each night. You may choose to die to protect that player from the Demon.


    “"Home is calling. A tide is coming."”

    The king of Atlantis, Aquaman is always ready to protect others, even if it means sacrificing himself.

    Examples

    Example 1: The Demon targets a player at night, Aquaman learns this player and chooses to sacrifice himself. Aquaman dies.

    Example 2: The Demon targets a player at night, Aquaman chooses not to sacrifice himself.

    Example 3: The Demon targets a player protected by the Green Lantern. Aquaman learns who was targeted and sacrifices himself. Aquaman dies.

    How to Run

    After the first night, wake Aquaman up and point to the player that was targeted by the Demon. Ask Aquaman if they would like to use their ability. If they say Yes, mark them with the sacrifice token. They die instead of the targeted player.

    Aquaman should find a player that has ongoing information, or an ability that has not been used yet and offer to protect them from the Demon.

    If Aquaman successfully protects someone, they may want to let Green Lantern know to protect them as well, as evil may know that they are an important character.

    Townsfolk

  15. James Gordon

    On the first night, pick 3 players. Every other night pick 3 players and learn if there are more, less or the same amount of evil players picked that night than the previous night.


    “"Under the mask he's just a man, like you or me. And no man, not even him, is right one-hundred percent of the time."”

    Detective James Gordon is one of the few honest cops in Gotham. Not afraid to do what is right, Gordon may be the last best hope to conquer evil.

    How to Run

    When James Gordon makes an arrest, mark the selected players with the arrest token. If the players chosen were the starting evil team, the game ends and the good team wins. If not, nothing happens.

    Remember, that the players picked, need to be the starting evil team. This means that and evil cat woman, and a new Ra's Al Ghul do not count for the win.

    Townsfolk

  16. Catwoman

    If you are executed and the player that nominated you was good, you turn evil that night and learn an evil player.


    “"My world is all just shades of grey"”

    Cats are fickle, and so is Catwoman. She may take it personally if she is spurned by her friends.

    Examples

    Example1: Catwoman is nominated by Wonderwoman and is executed. They turn evil, and learn an evil player.

    Example 2: Catowman is nominated by Deathstroke and is executed. Catwoman dies, remains good, and now knows that the person that nominated her may be evil.

    How to Run

    If Catwoman is executed, and the person that nominated her was good, wake Catwoman up that night and inform Catwoman that she is evil and point to an evil player.

    Catwoman can be extremely helpful to her alignment when executed. If she remains good, she knows that the person that nominated her is evil.

    Catwoman could also claim to be be good, when they have turned evil in an effort to get the good player that nominated them executed.

    Catwoman may also want to hide the fact that she is an outsider if they turn evil, creating more bluffs for the evil team and causing more confusion.

    Outsider

  17. Two-Face

    Each night, pick a living player. (not yourself) The Story Teller will flip a coin and you call heads/tails. If you are correct, nothing happens. If you are incorrect, the player you picked, if good, is drunk. You do not learn if you were correct/incorrect. If you are executed, a good player is permanently drunk.


    “"You either die a hero or you live long enough to see yourself become the villain."”

    A constant struggle between living as Harvey Dent or living as the monster that was created. Two-Face has chosen to leave everything to chance.

    Examples

    Example 1: Two-Face chooses heads. The Story Teller flips a coin and it is tails. Two-Face is now evil.

    Example 2: Two-Face is evil. They have been poisoned. They chooses heads and are correct. They remain evil.

    How to Run

    Each night ask Two-face to choose heads or tails. Then flip a coin. If they are right inform them that they are good. If they are wrong, inform them that they are evil.

    Two-Face can always come out to town if they are good and ask to be executed to remain good....but can the good team trust them.

    Outsider

  18. Clayface

    You think you are a townsfolk, but you are not.


    “"You're right, I'm not even a who. I am a what. I am Clayface. Which means I can be anyone I need to be."”

    Clayface spends so much time imitating others, sometimes.....they forget who they really are.

    Examples

    Example 1: You believe that you are the Flash. You choose two players and one of them dies. You are told incorrect information about them.

    Example 2: You believe that you are Aquaman. You choose to sacrifice yourself at night, but do not die.

    How to Run

    The storyteller should treat Clayface like the townsfolk that they think that they are. If they get information, the Storyteller can choose to give them wrong information. If they believe that they have an ability, this ability will not work.

    If Clayface believes that they are Batman and they throw their batarang at Black Canary, the Story Teller may choose to inform Clayface that they did not get their batarang back.

    Outsider

  19. Lois Lane

    Each night, the Story Teller will give you a statement to say. You need to publicly make that statement when everyone returns to towns square. If you are Mad about being an outsider or do not make the statement, a good player might die tonight.


    “"I'm Just Not Comfortable With Uncomfortable Silence And You're Not Exactly Keeping Up With Your End Of The Conversation."”

    Intrepid Reporter Lois Lane means well, but she is often clueless about what is actually going on.

    Examples

    Example 1: Lois Lane has been told to make a statement that a specific player is evil; Lois Lane nominates that player and states that they are evil. She is not executed.

    Example 2: Lois Lane has been told to make a statement that the they spoke to a hard claimed Firestorm. The day ends and Lois Lane did not make this statement. A good player dies tonight.

    How to Run

    Each night, wake Lois Lane up and give her a statement to make during the day at town square. If the Story Teller believes that Lois Lane made this statement or something equivalent to it, nothing happens. If the Story Teller notices Lois Lane did not make the statement or claims to be an outsider, mark Lois with the Truth token. Tonight, the Story Teller can choose to kill a good character.

    The Storyteller should give Lois Lane statements that are both true and untrue. This way, if Lois Lane dies they won't be able to interpret their information.

    Outsider

  20. Harley Quinn

    When you die, that night, the Demon can swap themselves and any of their Minions with each other.


    ““Call me a softie, I dare ya!” ”

    Possessive, emotional, unstable, three things that describe Harley Quinn. Even when she is working for good, her chaos can be too much to overcome.

    Examples

    Example 1: Harley Quinn is executed. The Demon swaps the dead Brainiac with the alive Poison Ivy. This will allow Brainiac to be executed again.

    Example 2: Harley Quinn is executed. The Demon swaps themselves with one of their minions that is trusted more in town.

    How to Run

    If Harley Quinn is executed, mark her with the executed token. Wake the Demon up tonight and inform them that they can swap any/all minions and themselves. If they change characters, inform everyone what their new character is.

    Reminder, the Demon cannot swap another Demon. Therefore, if Ra's Al Ghul has died and become another minon, the new Ra's Al Ghul cannot swap the dead Ra's Al Ghul, as they can only swap themselves and minions.

    Outsider

  21. Poison Ivy

    Each night, poison a player, if that player targets another townsfolk player at night, the targeted player is poisoned too.


    “"They can bury us deep, but we always grow back."”

    With the ability to transfer poison with a touch, Poison Ivy leaves toxic fumes wherever she goes.

    Examples

    Example 1: Poison Ivy poisons Batman. Batman chooses Night Wing that night. Both Batman and Nightwing are poisoned.

    Example 2: Poison Ivy Poisons Nightwing. Nightwing chooses Batman that night. Both are poisoned, but Batman will have already gotten accurate information, as he acts first.

    How to Run

    Each night, wake Posion Ivy and have them choose a player. They are poisoned. Mark that player with the poison token. If that player targets another player and that player is a townsfolk, mark them as poisoned too.

    If a player has already acted in the night, and they get poisoned later, do not go back to them and give them false information. If they used an ability earlier in the night order, they were not poisoned at that time.

    Posion Ivy may want to find players that act early in the night in order to spread her poison.

    Minion

  22. Scarecrow

    Each night pick a player to "instill with fear". They learn this. Then pick a player (not yourself) to be their target. If they whisper with their target today or whisper with less than 2 players, they will die tonight.


    “"There is nothing to fear but fear itself!"”

    The Scarecrow uses fear and paranoia to stop the heroes from working together.

    Examples

    Example 1: Scarecrow chooses a player to "instill with fear". Then chooses another player as the target. Those players whisper the next day. The player instilled with fear dies that night.

    Example 2: Scarecrow chooses a player to "instill with fear", but Scarecrow has been targeted by Cyborg. The players that Scarecrow choose whisper together, but neither dies tonight.

    How to Run

    At the beginning of the first day, announce to the town that the Scarecrow is in play. Each night, wake Scarecrow and ask them to choose a player. Mark that player with the Fear token. Then ask them to choose another player (not themselves) and mark that player with the target token. If the player with the fear token talks with the player with the target token, they will die that night.

    The scarecrow can make the target one of their minions, and let them know to try and talk to the player instilled with fear.

    Minion

  23. Captain Cold

    Each night choose a living player. They learn that they have been chosen by you. They cannot nominate or vote tomorrow. If they are mad about being picked by Captain Cold, they may be executed. You lose your ability with 4 or less people alive. Your ability does not work on dead players.


    “"You think you're colder than me?!"”

    Relying on his instincts and his trusty freeze gun, Captain Cold will leave the heroes frozen and unable to perform the simplest of tasks.

    Examples

    Example 1: Captain cold chooses a player to be frozen. During nominations, they vote. Their vote doesn't count, but they are executed and the day comes to an end.

    Example 2: Captain cold chooses a player to be frozen. During the day, they announce that they have been frozen. The player is executed and the day immediately ends.

    How to Run

    Each night, wake Captain cold and ask him to choose a player. Then wake that player and inform them that they have been "frozen' by Captain Cold. If the player that is frozen is mad about being frozen or they try to vote or nominate tomorrow, you may execute them and end the day.

    If the person who is frozen attempts to nominate during the day, remember that they cannot nominate and by doing this they have technically broken madness and the Story Teller should execute them.

    Minion

  24. Deathstroke

    *Once per game, kill someone at night. If it was an outsider, you get to kill again the next night. (+1 outsider)


    “"It's payback time!"”

    A ruthless killer, Deathstroke carefully selects his victims and doesn't care for outsiders invading his town.

    Examples

    Example 1: Deathstroke kills Flash at night. Flash dies, and the next night, Deathstroke is not woken up.

    Example 2: Deathstroke kills Harley Quinn. Harley Quinn dies. The next night Deathstroke selects James Gordon. James Gordon dies. Deathstroke is not woken the next night.

    Example 3: Deathstroke chooses Superman. Superman does not die. Deathstroke does not wake again.

    How to Run

    Wake Deathstroke on the second night and ask them to choose a player. Mark the player with the dead token. That player dies. If the player was not an outsider, mark Deathstroke with the "no ability" token. If Deathstroke does not have the "no ability" token on them, wake them again the next night.

    Don't forget during setup, Deathstroke adds in an additional outsider.

    Outsiders may want to remain hidden if they think Deathstroke is in the game, as allowing him to get multiple kills can really make the good team struggle.

    Minion

  25. Brainiac

    If you get executed, the Demon gets to act twice tonight. Lose this ability with 5 or less players alive.


    “"I value knowledge. And like your metal trinkets, knowledge is more valuable when it is rare."”

    Always believing that they are the smartest person in the room, Brainiac will use deception to trick his opponents into making mistakes.

    Examples

    Example 1: Brainiac is executed during the day. That night the Demon picks a person to kill. Then picks another person to kill.

    Example 2: Brainiac was picked in the night by Cyborg and has a "virus". Brainiac is executed today. That night, the Demon only activates once.

    How to Run

    If Brainiac is executed, mark them with the "executed" token. That night, inform the Demon that they will get to activate twice.

    Just because two deaths occur in the night, doesn't mean that Brainiac was executed, as there may be other ways for multiple people to die at night.

    Be wary of persons claiming roles that need to be executed...it may be one of Brainiac's traps.

    Minion

  26. Joker

    *Each night pick a player, they die. If Batman died during the day or tonight, you get to act again. (+ Batman)


    “"Why so serious?"”

    An agent of pure chaos, the Joker believes that he and Batman are destined for war, in this world and the next.

    Examples

    Example 1: Batman is executed during the day. That night, the Joker activates twice.

    Example 2: Brainiac is executed during the day. That night, the Joker kills Flash, Then activates again due to Brainiac's ability, and kills Batman. Then activates again, due to their own ability and kills Wonderwoman.

    Example 3: Nobody is executed during the day. The Joker kills Flash at night. Batman later dies due to Lois Lane's ability. The Joker is woken again and able to activate.

    How to Run

    *Each night, wake the Joker and ask them to choose a player. That player dies. If Batman dies during the day, mark the Joker with the "Batman dead" token. Visit the Joker 1st and inform them that they can use their extra activation immediately. After Joker activates, remove the token and go through the night order as normal. If Batman dies during the night for any reason, wake the Joker and inform them that they get to use their extra activation immediately. Then return to the night order as normal.

    If the joker discovers who Batman is, they may want to kill him strategically, piling two kills on the town at the most inopportune time.

    Getting Batman executed allows the Joker to frame him as Brainiac with 2 kills occurring that night.

    Demon

  27. Ra's Al Ghul

    During set-up, choose a player to become your "Heir". The first time you die, if 5 or more players are alive and your "Heir" is alive, they become the new Ra's Al Ghul and turn evil. *Each night choose a player, they die.


    “"When a forest grows too wild, a purging fire is inevitable and natural. "”

    Living for Thousands of years, Ra's Al Ghul has discovered the secret to immortality by using his Lazarus Pool.

    Examples

    Example 1: Ra's Al Ghul's heir is still alive and he is executed during the day. That night, the Heir becomes the new Ra's Al Ghul.

    Example 2: Ra's Al Ghul kills themselves in the night. The Heir becomes the new Ra's Al Ghul.

    Example 3: Ra's Al Ghul's heir was executed. The next day Ra's Al Ghul is executed, the evil team lose.

    How to Run

    During setup, wake Ra's Al Ghul and as them to choose their "heir". Mark this player with the "heir" token. *Each night, wake Ra's Al Ghul and ask them to choose a player. That player dies.

    Ra's Al Ghul should be careful about informing their "heir' about who they are. The Heir could get themselves executed, or be killed another way, and then they would have no reason to keep Ra's Al Ghul's identity a secret.

    The storyteller may want to avoid putting in too many characters that can turn evil, when Ra's Al Ghul is in play.

    Demon

  28. Riddler

    *Each night, pick a player, they die. The first Minion that you kill gets to keep their ability and one townsfolk is permanently poisoned.


    “ "If you are justice, please do not lie / What is the price for your blind eye?"”

    While the Riddler may seem chaotic, there is always a method to his madness. When Riddler comes to town, you can trust no one...not even the dead.

    Examples

    Example 1: The Riddler kills Deathstroke at night. Deathstroke dies and is then woken to use their ability. Batman becomes poisoned.

    How to Run

    *Each night wake the Riddler up and ask them to choose a player. That player dies. If the Riddler kills a minon, and it is the first minion that he kills, then mark the minion with the "ability works" token. Then choose a townsfolk player and place the "poisoned" token on them. Continue to wake up the Minion with the "ability works" token as if they were alive.

    The Riddler may want to consider killing one of their Minions early, but they should make sure that it is a minion that acts during the night. Killing Brainiac will very likely lead to their ability not triggering.

    Townsfolk may want to be a bit hesitant of completely trusting players that have died in the night.

    Demon

  29. Doomsday

    *Each night choose an alive player, they die. If 3 townsfolk are executed, the evil team wins.


    “" You don't get it, blue. I'm not some bad guy, something you can punch. I've always been here, and I'll always be here."”

    The clock is ticking. The Heroes only have a few shots to get it right or Doomsday will destroy all.

    Examples

    Example 1: Batman and Flash have been executed. The town executes Wonderwoman, the game ends immediately and the evil team wins.

    How to Run

    *Each night wake up Doomsday and have them choose a player. They die. When a townsfolk is executed, place the "executed" token on them. When you place the 3rd "executed" token out, the game ends and the evil team wins.

    If the good team learns or thinks that Doomsday is in play, they may want to avoid executions during the day.

    Be on the lookout for outsiders that die and claim to be townsfolk in order to make the town believe that Doomsday is not in play.

    Demon

  30. Court of Owls

    Each night, privately convene and pick a player, they die. All Court of Owls need to die for good to win. You do not get bluff roles. You also register as a minion. (All Minions are The Court of Owls)


    “ "To eradicate us fully, you'd need to rip apart the foundation of the city. You would need to tear Gotham to the ground."”

    A secret organization, hiding in the shadows, manipulating the entire town for their own personal power.

    Examples

    Example 1: Green Arrow chooses a player and guess' Court of Owls. That player is Court of Owls. They die, as Court of Owls register as both Minions and Demons.

    Example 2: Batman throws their batarang at a player that is the court of owls. Batman is told that their batarang does not return.

    Example 3: If Cyborg chooses a Court of Owls, they do not get to convene with the others to decide who to kill.

    How to Run

    *Each night, wake all of the Court of Owls and have them collectively choose a person to kill. If they are unable to agree unanimously within 30 seconds, nobody dies that night. If they agree on a player, that player dies tonight.

    Remember that the court of Owls register as both minion and demon. This means that they should also be asked if they want to use Kryptonite on Superman.

    Demon

  31. Night Order

    First Night

    Poison Ivy
    Captain Cold
    Scarecrow
    Two-Face
    Batman
    Zatanna
    James Gordon
    Firestorm
    Lois Lane
    Superman
    Flash

    Other Nights

    Cyborg
    Poison Ivy
    Scarecrow
    Captain Cold
    Two-Face
    Green Lantern
    Deathstroke
    Joker
    Court of Owls
    Ra's Al Ghul
    Doomsday
    Riddler
    Aquaman
    Firestorm
    Batman
    Green Arrow
    Black Canary
    Superman
    Constantine
    Wonderwoman
    Flash
    Catwoman
    James Gordon
    Harley Quinn
    Lois Lane
    Night Wing
  32. this almanac generated using Bloodstar Clocktica