
Firestorm
Another player is also Firestorm. Once per game, at night, guess the other firestorm. If correct, learn an evil player. If one Firestorm dies, they both die, unless they have both made their guess.
“"...produces an equal and opposite reaction."”
After an accident, Dr. Stein and and Jason Rusch became Firestorm. When the two come together they create a dangerous power that they can wield against evil; however, they are very dependent on one another.
Examples
Example 1: At night, Firestorm correctly guesses another player as Firestorm. They are told 1 alive player that is evil.
Example 2: Both Firestorms use their guess on the same night. One of them is correct and learn an evil player. The other one is told nothing.
Example 3: Both Firestorms use their guess on the same night and are correct. They are both told that the same player is evil.
How to Run
The story teller, should pick one of the Firestorms to designate as the first to wake each night. Mark them with the first token. Wake each player separately and ask them if they would like to make their guess. If one or both of them use their guess, mark them with the used token. If either is correct, give them the name of one evil player. If either is incorrect, they are told nothing.
If for any reason, one of the Firestorm is killed, the other one also dies.
The reason for marking one player as first is important for some timing mechanics. If poison Ivy picks the first firestorm, and that night they choose the other firestorm, both of them would be poisoned. If Poison Ivy poisons the second Firestorm, only they would be poisoned.
If one of the Firestorms are protected from the Green Lantern, but the Demon kills the other Firestorm, they would still die, as they are dying to their ability and not the Demon.
If one of the Firestorms is poisoned, and the other Firestorm dies, they would not die, as their ability has been poisoned.
Townsfolk