1. All characters have the abilities of the fabled.

  2. Revolutionary

    You start knowing 2 neighboring players of the same alignment. Once per game, one of them registers falsely.


    “"United we feigned. Divided, we stalled."”

    Townsfolk

  3. Angel

    You start knowing 1 good player. Something bad might happen to the player most responsible for their death.


    “"Let those who are without sin dare to raise their hand to my chosen, for I shall strike such fools down with the fury and righteousness of a thousand storms."”

    Townsfolk

  4. Djinn

    You start knowing 1 or more special rules that will apply this game. They may modify the interaction between 2 characters. At least 1 of the rules will be between 2 in-play characters.


    “"نحن لسنا هنا. انت لست حقيقي. كل شيء هو وهم. أسئلتك هي جبل نار في يوم صافٍ."”

    Townsfolk

  5. Storm Catcher

    On night 1, choose a character. If in play, they can only die by execution, but evil players learn who is storm caught.


    “At dawn, the temple’s long shadow creeps to the fountain. At dusk, the obelisk blocks the red glare, cooling warm water under the archway. All lines converge here. A storm is coming, and this, this pebbled and lush and holy place between the apple trees, is the eye."”

    Townsfolk

  6. Duchess

    Each day, if 3 people choose to visit you, learn how many are evil that night. Once per game, you get false info.


    “We shall entertain between the hours of 6 and 7 precisely. Tea at 6:15. Scones at 6:45. Do not be late. Formal wear applies, as always."”

    Townsfolk

  7. Toymaker

    The demon gets normal starting info. Once per game, even if you are dead, they must choose not to attack.


    “"It buzzes! It walks down stairs! It keeps you warm at night! It tastes like sugar! The kiddies love it! Introducing... the brand new... Warm'o-buzzy-wuzzy-walk'a'bot-thingy-contraption! Fun for all ages!"”

    Townsfolk

  8. Ferryman

    On the final day, all dead players regain their vote token. If you would be selected by the demon, the demon might be asked to choose again.


    “"When righteous dreams come, they have the weight of truth."”

    Townsfolk

  9. Spirit of Ivory

    There can't be more than one fewer evil player. When you die, a good player becomes a not-in-play evil minion. [-1 minion]


    “"The Wasteland calls. Bones rise to flesh, then fall to dust. The great spirit grows. The great spirit watches. The great spirit guides. The human listens, or the human is no more."”

    Townsfolk

  10. Bootlegger

    There might be a secret homebrew character or rule in play, even if dead. Each day, you may visit the storyteller to guess what the character or rule is, and learn how close you were.


    “"I've got the latest shipment from home, a brew I'd like to call 'Barrowfog'. Wanna try?"”

    Outsider

  11. Fibbin

    Once per game, 1 good player might get incorrect information.


    “"Tee-hee-hee. Tee. Hee. Hee."”

    Outsider

  12. Buddhist

    Something bad might happen to you if you talk privately or talk over other players.


    “"You throw thorns. Falling in my silence, they become flowers."”

    Outsider

  13. Gardener

    [After tokens are collected, Look at the Grimoire. You may change up to 3 characters of other players. The final setup must be legal]


    “"Oh now, this won't do. We've got the monkshood mixed in with the wolfsbane and the hemlock is smothering the hellebore! Oh dear me, we'd better start over. Fetch my shears."”

    Minion

  14. Sentinel

    [There might be 1 more or 1 fewer outsider in play.] You start knowing all in-play outsiders.


    “"Name, please. Papers, please. Weapons, please."”

    Minion

  15. Hell's Librarian

    Something bad might happen to players who talk when you ask for silence. Something bad might happen to you if you ask for too much silence.


    “"Shhhhhh. Please be quiet. It is best not to disturb the Librarian. I've heard it has a temper."”

    Minion

  16. Deus Ex Fiasco

    At least once per game, the storyteller makes a mistake, and admits it to you. They might correct part or all of the mistake.


    “It’s not a bug, it’s a feature. It’s not an error, it’s a tweak. It’s not broken, it’s quirky."”

    Minion

  17. Fiddler

    Each night*, choose a player: they die. Once per game*, you may secretly choose an opposing player: all players choose which of you 2 win.


    “"I'll wager mi lyef ye cannae best me in a fiddle contest, ye boss-eyed snook! We'll go out on the lash, get the pub jammers an' have a right craic. I'll be layin' ma boots into ya come mornin' ye rumbly muppet."”

    Demon

  18. Doomsayer

    Each living player may publicly choose (once per game) that a player of their own alignment dies. Each night*, choose a player: They die


    “"And on the Seventh Day, there shall be a great flood and a pestilence upon the People of the Village of the Ravens! The dead shall rise and the living shall repent! O Woe! O Unholy day! Only by great sacrifice shall they prevail! So sayeth the Sages of Nostros and so sayeth I."”

    Demon

  19. Night Order

    First Night

    Gardener
    Djinn
    Storm Catcher
    Revolutionary
    Toymaker
    Angel
    Deus Ex Fiasco

    Other Nights

    Djinn
    Toymaker
    Fiddler
    Doomsayer
    Spirit of Ivory
    Duchess
    Ferryman
    Deus Ex Fiasco
  20. this almanac generated using Bloodstar Clocktica