All characters have the abilities of the fabled.
All characters have the abilities of the fabled.
You start knowing 2 neighboring players of the same alignment. Once per game, one of them registers falsely.
Townsfolk
You start knowing 1 good player. Something bad might happen to the player most responsible for their death.
Townsfolk
You start knowing 1 or more special rules that will apply this game. They may modify the interaction between 2 characters. At least 1 of the rules will be between 2 in-play characters.
Townsfolk
On night 1, choose a character. If in play, they can only die by execution, but evil players learn who is storm caught.
Townsfolk
Each day, if 3 people choose to visit you, learn how many are evil that night. Once per game, you get false info.
Townsfolk
The demon gets normal starting info. Once per game, even if you are dead, they must choose not to attack.
Townsfolk
On the final day, all dead players regain their vote token. If you would be selected by the demon, the demon might be asked to choose again.
Townsfolk
There can't be more than one fewer evil player. When you die, a good player becomes a not-in-play evil minion. [-1 minion]
Townsfolk
There might be a secret homebrew character or rule in play, even if dead. Each day, you may visit the storyteller to guess what the character or rule is, and learn how close you were.
Outsider
Once per game, 1 good player might get incorrect information.
Outsider
Something bad might happen to you if you talk privately or talk over other players.
Outsider
[After tokens are collected, Look at the Grimoire. You may change up to 3 characters of other players. The final setup must be legal]
Minion
[There might be 1 more or 1 fewer outsider in play.] You start knowing all in-play outsiders.
Minion
Something bad might happen to players who talk when you ask for silence. Something bad might happen to you if you ask for too much silence.
Minion
At least once per game, the storyteller makes a mistake, and admits it to you. They might correct part or all of the mistake.
Minion
Each night*, choose a player: they die. Once per game*, you may secretly choose an opposing player: all players choose which of you 2 win.
Demon
Each living player may publicly choose (once per game) that a player of their own alignment dies. Each night*, choose a player: They die
Demon