“I have seen the City of Brass and the Citadel of Ten Thousand Pearls. I have met the Wind Dukes of Aaqa, and the Forgemasters at the Fountains of Creation. I have found wonders and majesties you could never dream of. And in all my years of plansewalking, the most important thing I learned is that the beings beyond our realm are especially ... Malleable...”
The Full List of Jinxes are as follows:
Genasi and Imp: The Imp can publicly choose to kill themself. If this happens, all players may nominate and be nominated again.
Genasi and Pukka: Once per game, the Pukka can change who their ability kills tonight.
Genasi and Shabaloth: Once per game, the Shabaloth can choose who if anyone is resurrected by their ability.
Genasi and Po: when the Po chooses three players to die, those players die, even if for some reason they would not.
Genasi and Zombuul: The Zombuul akes to kill as long as no townsfolk died today.
Genasi and No Dashii: The No Dashii's neighbours might be sober at any time.
Genasi and Fang Gu: The Fang Gu starts knowing which players are outsiders (not the Heretic or Damsel).
Genasi and Vigormortis: All dead minions keep their abilities. The Vigormortis starts knowing which outsiders are in play.
Genasi and Vortox: Townsfolk who do not yield information are poisoned.
Genasi and Al-Hadikhia: if an evil player is chosen by the Al-Hadikhia, they learn what the other players choices are.
Genasi and Kazali: If the Kazali makes a Genasi, the Kazali becomes a different demon with no Jinx.
Genasi and Legion: Only Legion can die at night.
Genasi and Leviathan: the Leviathan ends the game on day 4. All players know that Genasi is in play too.
Genasi and Lil’ Monsta: When Lil' Monsta’s babysitter is being decided, minions may communicate in whatever way the storyteller permits.
Genasi and Lleech: The lleech knows the character of their host, and may immediately choose again, once.
Genasi and Ojo: The first time the Ojo chooses a not in play character, they learn this, and may choose again.
Genasi and Riot: A player dies on Night 2.
Genasi and Yaggababble: The Yaggababble gets two phrases, at least one of which will be very specific.
Genasi and Lord of Typhon: The Lord of Typhon might not be in the middle of the line.
Genasi and Byrion: Byrion poisoned players count as no longer being able to act to the Byrion.
Genasi and Cadevermore: Minions 'mad' about being evil before nominations might survive execution.
Genasi and Caridea: The Caridea affects the player 5 stps away, instead.
Genasi and Dharvriik: The Dharvriik learns the character of players they choose.
Genasi and Draugr: Players must close their eyes when doing the final vote.
Genasi and Gashadokuro: The first Gashadokuro-turned player to spend their vote token stays evil.
Genasi and Grogar: Outsiders killed by other means also keep their ability.
Genasi and Hæmoryn: A townsfolk is evil.
Genasi and Hecanite: If the Hecanite kills their bewitched player, they choose a new player to bewitch.
Genasi and Hijin: If a good player was protected by the Hijin, the Hijin kills tonight.
Genasi and Id: The Genasi knows what the Id thinks they are and can ask the storyteller to privately tell the Id their charcter.
Genasi and Kronos: Every day but the last is 30 seconds shorter.
Genasi and Lucifer: The Genasi starts knowing that Lucifer is in play.
Genasi and Mandragora: Eaxh night, the Mandragora learns a living player who isn't a minion.
Genasi and Mantos: If the Genasi hasn't been nominated and they nominate the Mantos, they instead swap characters immediately.
Genasi and Matriarch: Matriarch cannot die to their own ability.
Genasi and Numina: If a different evil player dies before the Numina, they register as evil for a day instead.
Genasi and Ogbanje: The Genasi cannot be chosen by the Ogbanje.
Genasi and Ozymandias: Ozymandias learns both the best and worse kill, in any order.
Genasi and Paimon: The Genasi learns how many Paimon are in play.
Genasi and Pyrus: Instead of adding an outsider, a townsfolk might be made perminantly poisoned.
Genasi and Qandisa: The bad omen is also poisoned.
Genasi and Qix: The Qualmish player turns evil when just 5 players live.
Genasi and Quarp: If no one is executed 2 days in a row, evil wins.
Genasi and Que’zotl: The Que’zotl can mark 1 more player.
Genasi and Rejico: The Rejico can turn a minion into the demon if they are killed by any means.
Genasi and Vampyre: Once per game, the Vampyre can learn all players that won't die if attacked.
Genasi and Volomich: The Volomich can kill one more player
Genasi and Vri: The Vri's night 2 choices don't have to be unaligned
Genasi and Wovaris: If the Wovaris kills their last minion, they may kill again tonight.
Genasi and Wyvern: Evil players have to be guessed as the right character to be killed.
Genasi and Xaya: If the Xaya wouldn't wake tonight, they instead wake to choose a player and learn their character.