1. Elder

    You start knowing a not-in-play Demon character. If you die at night, learn another.


    Townsfolk

  2. Mortician

    You start knowing 3 players. Each night*, if one was killed by the Demon tonight, learn their character.


    Townsfolk

  3. Bartender

    Each night, choose 2 alive players: you learn a character type they are both not, but one is drunk until dusk.


    Townsfolk

  4. Vigilante

    Each night, choose an alive player: if they die or are executed tonight or tomorrow, you die or are executed instead.


    Townsfolk

  5. Cowboy

    Each night*, if you won a Duel today, you learn the character of the player you defeated.


    Townsfolk

  6. Drifter

    Each night*, you learn the alignment of the alive player furthest away from you. If 2 are equidistant, you can choose for one to die tonight, then learn.


    Townsfolk

  7. Harrington

    Each night*, choose either that the winner of a Duel today can't die tonight, or that you learn their character (learnt evil players learn who you are).


    Townsfolk

  8. Prospector

    Once per game, during the day, publicly guess 4 players' character types (not yourself): if you correctly guess one of each type, Good wins. [+1 Outsider].


    Townsfolk

  9. Satanist

    Each night*, choose an alive player: Minions may choose for them to die. If they do, you learn one of them; if they don't, you learn a Townsfolk player.


    Townsfolk

  10. Sheriff

    Each night*, all Townsfolk (not yourself) chosen, poisoned, or voted for in the night by Minions can't die tonight.


    Townsfolk

  11. Hangman

    Once per game, at night, choose a player (not yourself): when they are executed, a player of the opposite alignment is executed instead.


    Townsfolk

  12. Daredevil

    When you die, X players die tonight. After you win a Duel or survive execution, gain a Coin. Once per game, at night*, you may choose X players: you learn their character and are drunk (X is gained Coins).


    Townsfolk

  13. Marshall

    You are safe from and cannot be killed by Minions, including executions. You might register as an evil Minion.


    Townsfolk

  14. Bloodbound

    You are bound to an alive player: when they die or are executed, you die or are executed instead, and vice versa.


    Outsider

  15. Ricochet

    When you are chosen in the night, a different player is chosen instead. You might register as the last character this redirected to.


    Outsider

  16. Bandito

    If you won a Duel today, you are drunk tomorrow night. If you are Mad about being an Outsider or didn't Duel today, a good player dies tonight.


    Outsider

  17. Lone Ranger

    You, and only you, only win if only 2 players live. If you were nominated or Dueled today, a player who voted for you learns a Lone Ranger is in-play.


    Outsider

  18. Vaquero

    Each night, choose 2 alive players (different from last night): if one is executed tomorrow, the other is executed instead. If just 5 players live, you lose this ability.


    Minion

  19. Hired Gun

    Each night*, all alive players secretly vote for 1 alive player: the good player with the second most votes dies.


    Minion

  20. Rattlesnake

    Each night*, if an evil player won a Duel today, their alive good neighbours are poisoned until dusk.


    Minion

  21. Ace

    Once per game, if you Duel, you can choose who wins before voting.


    Minion

  22. Skinstalker

    Each night until dusk, you have a random Demon ability and learn which. If your last choice was no-one, tonight choose which ability you have.


    Demon

  23. Sharpshooter

    Each night*, choose a player: they die. On even nights & odd days, deaths and executions of good players cannot be survived or redirected.


    Demon

  24. Diablo

    Each night*, choose a player: they die. If you weren't executed yesterday, an alive evil player is executed instead of you.


    Demon

  25. Wendigo

    Each night*, choose a player: they die. If there are no alive Outsiders, choose 2 players instead. [+1 Outsider]


    Demon

  26. Duellist

    Each day, after at least 2 nominations, an alive player may publicly challenge an alive player to a Duel. If accepted, all other players vote for who they want to survive in silence, and the loser is executed.


    Fabled

  27. Night Order

    First Night

    Bartender
    Skinstalker
    Vaquero
    Vigilante
    Hangman
    Bloodbound
    Mortician
    Elder

    Other Nights

    Rattlesnake
    Bartender
    Harrington
    Vigilante
    Vaquero
    Hired Gun
    Sheriff
    Skinstalker
    Diablo
    Sharpshooter
    Wendigo
    Satanist
    Drifter
    Bandito
    Daredevil
    Bloodbound
    Hangman
    Mortician
    Lone Ranger
    Cowboy
    Elder
  28. this almanac generated using Bloodstar Clocktica