
Elder
You start knowing a not-in-play Demon character. When you die, learn another.
Townsfolk
You start knowing a not-in-play Demon character. When you die, learn another.
Townsfolk
You start knowing 3 players. Each night*, if one was killed by the Demon tonight, learn their character.
Townsfolk
Each night, choose 2 alive players: you learn a character type they are both not, but one is drunk until dusk.
Townsfolk
Each night, choose a player: if they die or are executed tonight or tomorrow, you die or are executed instead.
Townsfolk
Each night*, if you won a Duel today, you learn the character of the player you defeated.
Townsfolk
Each night*, you learn the alignment of the alive player furthest away from you. If 2 are equidistant, you can choose for one to die tonight, then learn.
Townsfolk
Each night*, choose either that the winner of a Duel today can't die tonight, or that you learn their character (learnt evil players learn who you are).
Townsfolk
Each night*, choose a player (not yourself) and guess their character type: if you have correctly guessed a player of each character type, good wins. [+1 Outsider]
Townsfolk
Each night*, choose an alive player: Minions may choose for them to die. If they do, you learn one of them; if they don't, you learn a Townsfolk player.
Townsfolk
Each night*, Townsfolk chosen, poisoned, or voted for in the night by Minions can't die tonight.
Townsfolk
Once per game, at night, choose a player (not yourself): when they are executed, a player of the opposite alignment is executed instead.
Townsfolk
After you win a Duel or are nominated and survive, gain a Coin: when you have 3, you learn the Demon player and are drunk. If you died today, 1-3 players die tonight.
Townsfolk
You are safe from and cannot be killed by Minions, including executions. You might register as an evil Minion.
Townsfolk
You are bound to an alive player: when they die or are executed, you die or are executed instead, and vice versa.
Outsider
When you are chosen in the night, a different player is chosen instead. You might register as the last character this redirected to.
Outsider
If you won a Duel today, you are drunk tomorrow night. If you didn't Duel today, a good player dies tonight.
Outsider
You, and only you, only win if only 2 players live. The first time you die at night, you don't.
Outsider
You start by choosing a player and a character: each night, if they were Mad this character is in-play today, they die. When they die, you choose again.
Minion
Each night, choose 2 alive players: if one is executed tomorrow, the other is executed instead.
Minion
Each night*, all alive players secretly vote for 1 alive player: the good player with the second most votes dies.
Minion
Each night*, if an evil player won a Duel today, their alive good neighbours are poisoned until dusk.
Minion
Each night until dusk, you have a random Demon ability and learn which. If your last choice was no-one, tonight choose which ability you have.
Demon
Each night*, choose a player: they die. On even nights & odd days, deaths and executions cannot be survived or redirected.
Demon
Each night*, choose a player: they die. If the alive good players outnumber the alive evil players when you are executed, an alive evil player is executed instead.
Demon
Each night*, choose a player: they die. If there are no alive Outsiders, choose 2 players instead. [+1 Outsider]
Demon
Each day, after at least 2 nominations, a player may publicly challenge anyone to a Duel. If accepted, all other players vote for who they want to survive in silence, and the loser is executed.
Fabled