
Elder
You start knowing a not-in-play Demon character. If you die at night, learn another.
Townsfolk
You start knowing a not-in-play Demon character. If you die at night, learn another.
Townsfolk
You start knowing 3 players. Each night*, if one was killed by the Demon tonight, learn their character.
Townsfolk
Each night, choose 2 alive players: you learn a character type they are both not, but one is drunk until dusk.
Townsfolk
Each night, choose an alive player: if they die or are executed tonight or tomorrow, you die or are executed instead.
Townsfolk
Each night*, if you won a Duel today, you learn the character of the player you defeated.
Townsfolk
Each night*, you learn the alignment of the alive player furthest away from you. If 2 are equidistant, you can choose for one to die tonight, then learn.
Townsfolk
Each night*, choose either that the winner of a Duel today can't die tonight, or that you learn their character (learnt evil players learn who you are).
Townsfolk
Once per game, during the day, publicly guess 4 players' character types (not yourself): if you correctly guess one of each type, Good wins. [+1 Outsider].
Townsfolk
Each night*, choose an alive player: Minions may choose for them to die. If they do, you learn one of them; if they don't, you learn a Townsfolk player.
Townsfolk
Each night*, all Townsfolk (not yourself) chosen, poisoned, or voted for in the night by Minions can't die tonight.
Townsfolk
Once per game, at night, choose a player (not yourself): when they are executed, a player of the opposite alignment is executed instead.
Townsfolk
When you die, X players die tonight. After you win a Duel or survive execution, gain a Coin. Once per game, at night*, you may choose X players: you learn their character and are drunk (X is gained Coins).
Townsfolk
You are safe from and cannot be killed by Minions, including executions. You might register as an evil Minion.
Townsfolk
You are bound to an alive player: when they die or are executed, you die or are executed instead, and vice versa.
Outsider
When you are chosen in the night, a different player is chosen instead. You might register as the last character this redirected to.
Outsider
If you won a Duel today, you are drunk tomorrow night. If you are Mad about being an Outsider or didn't Duel today, a good player dies tonight.
Outsider
You, and only you, only win if only 2 players live. If you were nominated or Dueled today, a player who voted for you learns a Lone Ranger is in-play.
Outsider
Each night, choose 2 alive players (different from last night): if one is executed tomorrow, the other is executed instead. If just 5 players live, you lose this ability.
Minion
Each night*, all alive players secretly vote for 1 alive player: the good player with the second most votes dies.
Minion
Each night*, if an evil player won a Duel today, their alive good neighbours are poisoned until dusk.
Minion
Once per game, if you Duel, you can choose who wins before voting.
Minion
Each night until dusk, you have a random Demon ability and learn which. If your last choice was no-one, tonight choose which ability you have.
Demon
Each night*, choose a player: they die. On even nights & odd days, deaths and executions of good players cannot be survived or redirected.
Demon
Each night*, choose a player: they die. If you weren't executed yesterday, an alive evil player is executed instead of you.
Demon
Each night*, choose a player: they die. If there are no alive Outsiders, choose 2 players instead. [+1 Outsider]
Demon
Each day, after at least 2 nominations, an alive player may publicly challenge an alive player to a Duel. If accepted, all other players vote for who they want to survive in silence, and the loser is executed.
Fabled