
Elder
You start knowing a not-in-play Demon character. If you die at night, learn another.
Townsfolk

You start knowing a not-in-play Demon character. If you die at night, learn another.
Townsfolk

You start knowing 3 players. Each night*, if one was killed by the Demon tonight, learn their character.
Townsfolk

Each night, choose 2 alive players: you learn a character type they are both not, but one is drunk until dusk.
Townsfolk

Each night, choose an alive player: if they die or are executed tonight or tomorrow, you die or are executed instead.
Townsfolk

Each night*, if you won a Duel today, you learn the character of the player you defeated.
Townsfolk

Each night*, all Townsfolk (not yourself) chosen, poisoned, or voted for in the night by Minions can't die tonight.
Townsfolk

Each night*, choose an alive player: Minions may choose for them to die. If they do, you learn one of them; if they don't, you learn a Townsfolk player.
Townsfolk

Each night*, choose either that the winner of a Duel today can't die tonight, or that you learn their character (learnt evil players learn who you are).
Townsfolk

Each night*, you learn the alignment of the alive player furthest away from you. If 2 are equidistant, you can choose for one to die tonight, then learn.
Townsfolk

Once per game, at night, choose a player (not yourself): when they are executed, a player of the opposite alignment is executed instead.
Townsfolk

Once per game, during the day, publicly guess 4 players' character types (not yourself): if you correctly guess one of each type, good wins. [+1 Outsider].
Townsfolk

You are safe from and cannot be killed by Minions, including executions. You might register as an evil Minion.
Townsfolk

When you die, X players die tonight. After you win a Duel or survive execution, add 1 to X. Once per game, at night*, you may choose X players: you learn their character.
Townsfolk

You are bound to an alive player: when they die or are executed, you die or are executed instead, and vice versa.
Outsider

When you are chosen in the night, a different player is chosen instead. You might register as the last character this redirected to.
Outsider

If you won a Duel today, you are drunk tomorrow night. If you are Mad about being an Outsider or didn't Duel today, a good player dies tonight.
Outsider

You, and only you, only win if only 2 players live. If you were nominated or Dueled today, a player who voted for you learns a Lone Ranger is in-play.
Outsider

Each night, choose 2 alive players (different from last night): if one is executed tomorrow, the other is executed instead. If just 5 players live, you lose this ability.
Minion

Each night*, if an evil player won a Duel today, their alive good neighbours are poisoned until dusk.
Minion

Each night*, all alive players secretly vote for 1 alive player: the good player with the second most votes dies.
Minion

Once per game, if you Duel, you can choose who wins before voting.
Minion

Each night until dusk, you have a random Demon ability and learn which. If your last choice was no-one, tonight choose which ability you have.
Demon

Each night*, choose a player: they die. If you weren't executed yesterday, an alive evil player might be executed instead of you.
Demon

Each night*, choose a player: they die. On even nights & odd days, deaths and executions of good players cannot be survived or redirected.
Demon

Each night*, choose a player: they die. Outsiders chosen this way die, even if for some reason they could not. If there are no alive Outsiders, choose 2 players instead. [+1 Outsider]
Demon

Each day, after at least 2 nominations, an alive player may publicly challenge an alive player to a Duel. If accepted, all other players vote for who they want to survive in silence, and the loser is executed.
Fabled




























