1. Barrelman

    You start knowing the highest number of neighbouring alive Townsfolk. When you die, you learn again.


    Townsfolk

  2. Quartermaster

    Each night, choose a player (different to last). You learn how many evil players voted for your previous choice to become Captain yesterday.


    Townsfolk

  3. Rum Boss

    Each night, choose a player: they are drunk until dusk. Drunk Townsfolk can't die.


    Townsfolk

  4. Treasurer

    Each night, choose a player: you see 1 reminder token on them (if none, you learn arbitrary info). When you see the Treasure token, you die.


    Townsfolk

  5. Cannoneer

    Each night*, aim left or right at the players opposite you: your choice dies if good, and you learn the alignment of the other.


    Townsfolk

  6. First Mate

    Each night*, you learn if the recently killed executee is the same alignment as the Captain.


    Townsfolk

  7. Gunsmith

    Each night*, the Captain can choose for one of their alive neighbours to die. If they do, you learn the character of that neighbour (even if dead).


    Townsfolk

  8. Swashbuckler

    Each night, choose a player (not yourself). If you are the Captain tonight, choose for all chosen players to die, or that they can't die until dusk.


    Townsfolk

  9. Shipwright

    Once per game, at night*, choose for all players to swap seats so that all other Townsfolk are on your left or right.


    Townsfolk

  10. Mutineer

    During the day, you may attempt to mutiny: if a majority of the good players join you, the Captain dies, and a new Captain is voted for.


    Townsfolk

  11. Parrot

    If either of your alive neighbours is the Captain, learn a not in-play evil character.


    Townsfolk

  12. Brute

    The player you nominated today can't die tonight. If you nominated the same player yesterday, they die instead.


    Townsfolk

  13. Rig Boy

    Each night, choose a different alive player (not yourself). When you die, you and all chosen players change seats.


    Outsider

  14. Grogsworn

    Each night, choose a different alive player (not yourself): they can choose to be drunk until dusk or pass. If they pass, you choose again, and extra players are drunk for each pass.


    Outsider

  15. Kegheart

    If you are the Captain, all Townsfolk are drunk. If you are mad you are the Kegheart, your Townsfolk neighbours are drunk.


    Outsider

  16. Black Spot

    The 1st player to nominate you or choose you at night has the spot, even if dead. When they are nominated or chosen at night, the spot moves on, and they die if good.


    Outsider

  17. Shaman

    You start by choosing 2 numbers: on night X, you choose Y pairs of players to swap seats at the end of the night; on night Y, you choose X players to be poisoned until dusk.


    Minion

  18. Hook

    Each night*, if the Captain is evil or a previous Captain, you can choose to swap characters with the Demon.


    Minion

  19. Sea Herald

    Each night*, 1 player who would've died instead survives and can't die until dusk, and 1 good player who can't die dies. You learn both.


    Minion

  20. Siren

    Outsiders who are your alive neighbours are your alignment, even if dead. [+1 Outsider]


    Minion

  21. Luskah

    Each night, choose to kill all chosen players, then choose a player.


    Demon

  22. Zaratan

    Each night*, choose 2 neighbouring players: they die. Your neighbours can't die.


    Demon

  23. Ol' Krako

    Each night*, choose a player: they die. You may choose again for each dead Outsider. [+1 Outsider]


    Demon

  24. Calypso

    Each night*, choose a player (3 if you are the Captain): they die. Once per game, all evil players register as the Captain tonight instead.


    Demon

  25. Tricorn

    During the day, before nominations, all players vote for an alive player to become the new Captain. The Captain cannot die.


    Fabled

  26. Night Order

    First Night

    Rum Boss
    Siren
    Grogsworn
    Shaman
    Luskah
    Rig Boy
    Quartermaster
    Navigator
    Barrelman
    Treasurer
    Swashbuckler

    Other Nights

    Siren
    Kegheart
    Rum Boss
    Grogsworn
    Brute
    Swashbuckler
    Calypso
    Hook
    Zaratan
    Ol' Krako
    Luskah
    Shaman
    Cannoneer
    Gunsmith
    Sea Herald
    Shipwright
    Rig Boy
    First Mate
    Parrot
    Quartermaster
    Navigator
    Barrelman
    Treasurer
  27. this almanac generated using Bloodstar Clocktica