
Kajiya
You start by choosing a player: when they are next executed, they survive; that night, you learn their character type and choose again.
Townsfolk

You start by choosing a player: when they are next executed, they survive; that night, you learn their character type and choose again.
Townsfolk

You start knowing 3 players. Each night*, you may guess a known player's character type (different each night): if correct, you can't die tonight.
Townsfolk

You start by choosing a secret password: the Demon learns it. The first time a Minion dies, they don’t, but lose their ability. If the Demon publicly says the password, they regain it.
Townsfolk

Each night, learn an in-play character and a not in-play character. When you die, learn the player whose character you last learnt.
Townsfolk

Each night, choose a player. If your previous choice was good and died today, they are resurrected tonight.
Townsfolk

Each night*, you learn how many Townsfolk bowed to you today.
Townsfolk

Each night*, choose a player and guess a Minion character: if correct, they die.
Townsfolk

Each night*, choose a player (different to last night): if evil, they guess who chose them. If incorrect, they are poisoned until dusk.
Townsfolk

Each night*, choose 3 alive players (not yourself): one dies, one is drunk until dusk, and one can't die until dusk (Townsfolk first).
Townsfolk

Once per game, at night, choose an alive player (the Demon learns who): they are safe from the Demon tomorrow night. If they are still alive by then, choose a good character they become (even if dead).
Townsfolk

Once per game, at night*, choose to wage war: if your team is winning, all players of the opposite alignment are drunk until dusk. If your team is losing, learn all Minion players.
Townsfolk

Each day, players may visit the Storyteller to honour the Kitsune. Tonight, a player who Honoured you today dies, and you have their ability until dusk.
Townsfolk

You can only be killed by good players, including executions. If a Townsfolk nominated you today, they die tonight.
Townsfolk

Each night, you become the alignment of the losing team. The Demon learns when you are evil.
Outsider

Each night*, a character that a Minion is Mad about being is drunk until dusk.
Outsider

Each night*, choose a Townsfolk character (different each night): if in-play they might die. All evil players who died today or tonight learn the character.
Outsider

If a Minion died today, they might be resurrected tonight.
Outsider

Twice per game, at night, choose Outsiders or evil players (different each time): they can’t die tomorrow. [+1 Outsider]
Minion

Each night*, choose a player and guess their character (different to last night): if correct, they are poisoned and you gain their ability until dusk.
Minion

Each night*, you may choose to resurrect a Townsfolk player that died today. If you did, choose a player: they die.
Minion

The player you nominated today cannot survive execution today or death tonight.
Minion

Each night*, guess up to 3 players' characters: any correct guesses die.
Demon

Each night*, choose a player: they die. You can't die if Outsiders live. [+1 Outsider]
Demon

Each night*, choose a player: they die. The 1st time you are executed and die, you are resurrected.
Demon

Each night*, choose a player and whether they die, or become your Bride. Your Bride is evil and can't die. If a new Bride is chosen, the previous one dies and becomes good.
Demon

































