1. Scarab

    You start knowing a Demon type. If you worshipped this Demon today, tonight learn how many evil players also worshipped them, then learn a new Demon to worship.


    Townsfolk

  2. Scrivener

    Each night, you receive some advice to help your team win. On either odd or even nights (Demon's choice), this advice is written by the Demon.


    Townsfolk

  3. Ailurophile

    Each night, choose an alive player: your Cat visits them. If you choose yourself, your Cat returns, and you learn the number of good players your Cat visited since.


    Townsfolk

  4. River Boy

    Each night, choose an alive player (even if dead): if an evil character has chosen them this game, you learn which; if not, you learn arbitrary info. If you are dead, you choose dead players instead.


    Townsfolk

  5. Architect

    Each night, choose a good character: if not in-play, the Storyteller puts their token in the bag. The first time you die at night, you don't, and instead randomly choose a character in the bag to become.


    Townsfolk

  6. Enchantress

    Each night*, if you worshipped the in-play Demon today, 3 players of different character types are drunk until dusk. [+1 Outsider]


    Townsfolk

  7. Maryannu

    Each night*, 2 players who worshipped the same Demon as you today can't die tonight, and a good player who worshipped differently dies.


    Townsfolk

  8. Medjay

    Each night*, choose an alive player: if good, they die and you learn a not in-play evil character. If not, you learn arbitrary info.


    Townsfolk

  9. Necromancer

    Each night*, choose a dead player: if you worshipped a not in-play Demon today, they become an Outsider. If a previously chosen dead Outsider worshipped the in-play Demon today, they are resurrected.


    Townsfolk

  10. Pharoah

    Each night*, you learn how many different Demons evil players worshipped today.


    Townsfolk

  11. Builder

    Once per game, at night*, choose a dead player: if a Townsfolk, they become a Sphinx. When you die, they are resurrected.


    Townsfolk

  12. Priest

    Each day, before nominations, privately declare a Demon character to the Storyteller. If you worshipped it today, tonight learn how many good players worshipped your chosen Demon.


    Townsfolk

  13. Tomb Guard

    1 Townsfolk starts in the tomb: the 1st time they die at night, they don’t, and you are woken. When dead, they cannot be resurrected or change characters; if this happens, you are woken.


    Townsfolk

  14. Fatalist

    You start by choosing 3 different alive players: they cannot die at night out of order. If you died today or tonight, they all die (except the Demon).


    Outsider

  15. Sphinx

    You start knowing a riddle & a player is drunk. If you answer it correctly, you learn the drunk player, otherwise they die tonight. Then, a new player becomes drunk instead, and you learn a new riddle.


    Outsider

  16. Pagan

    The Storyteller has a Minion ability. Each night, you choose 2 alive players, 1 dead player, and a Demon character: the Storyteller can only use your choices for their ability.


    Outsider

  17. Mummy

    You start secretly dead and register as alive. When you are killed in the night (even when dead), a different player dies as well.


    Outsider

  18. El Naddaha

    Each night, choose a player and a Demon character: the next time they worship that Demon, they are poisoned until tomorrow dusk.


    Minion

  19. Bennu

    Each night, choose a player and a Demon character: they are mad about worshipping that Demon tomorrow, or might die tonight. Evil wins if the Demon was not worshipped today by an alive player.


    Minion

  20. Uraeus

    Each night*, choose a player: replace the Demon they worshipped today with the in-play Demon.


    Minion

  21. Ammit

    If a Townsfolk was executed today, tonight choose a dead player: they become a not in-play Outsider. Dead Outsiders you choose are resurrected. [-1 or +1 Outsiders]


    Minion

  22. Ra

    Each night*, choose 2 good players who worshipped Ra today: for each, choose them to die or be poisoned (different each night).


    Demon

  23. Anubis

    Each night*, players who worshipped Anubis today might die. Once per game*, at night, choose for a player who worshipped Anubis today to become evil.


    Demon

  24. Osiris

    Each night* choose a player that has worshipped you: they die. If a good alive player worshipped Osiris today, their closest dead Outsider or Minion might be resurrected.


    Demon

  25. Horus

    Each night*, choose a player: they die. On odd nights, you choose twice, but only players that worshipped Horus today. On even nights, players that worshipped Horus today might register as an evil Minion or Demon until tomorrow dusk.


    Demon

  26. Netjeru

    Each day, all players must publicly worship a Demon character.


    Fabled

  27. Night Order

    First Night

    Sphinx
    Mummy
    Pagan
    Bennu
    El Naddaha
    Fatalist
    Ailurophile
    River Boy
    Architect
    Scarab
    Scrivener

    Other Nights

    Fatalist
    Pagan
    Uraeus
    El Naddaha
    Enchantress
    Maryannu
    Ra
    Horus
    Anubis
    Osiris
    Bennu
    Ammit
    Sphinx
    Medjay
    Necromancer
    Builder
    Architect
    River Boy
    Tomb Guard
    Priest
    Ailurophile
    Scarab
    Pharoah
    Scrivener
  28. this almanac generated using Bloodstar Clocktica