
Scarab
You start knowing a Demon type. If you worshipped this Demon today, tonight learn how many evil players also worshipped them, then learn a new Demon to worship.
Townsfolk
You start knowing a Demon type. If you worshipped this Demon today, tonight learn how many evil players also worshipped them, then learn a new Demon to worship.
Townsfolk
Each night, choose an alive player: your Cat visits them. If you choose yourself, your Cat returns, and you learn the number of good players your Cat visited since.
Townsfolk
Each night, choose a player, even if dead. If dead, also learn the character of a player you've chosen.
Townsfolk
Each night, you receive some advice to help your team win. On either odd or even nights (Demon's choice), this advice is written by the Demon.
Townsfolk
Each night, choose a good character: if not in-play, the Storyteller puts their token in the bag. The first time you die at night, you don't, and instead randomly choose a character in the bag to become.
Townsfolk
Each night*, if you worshipped the in-play Demon today, 3 players of different character types are drunk until dusk. [+1 Outsider]
Townsfolk
Each night*, players who worshipped the same Demon as you today can't die tonight.
Townsfolk
Each night*, choose an alive player: if a Townsfolk, they die and you learn a not in-play evil character. If not, you learn arbitrary info.
Townsfolk
Each night*, choose a player: if they worshipped the in-play Demon today, they are resurrected.
Townsfolk
Each night*, you learn how many different Demons evil players worshipped today.
Townsfolk
Each night*, choose an alive player, and mark them with the Demon you worshipped today: if good, they die. Then, resurrect a player marked with the Demon you worshipped today.
Townsfolk
Each day, publicly declare a Demon type before nominations. Tonight, learn how many Townsfolk publicly worshipped your chosen Demon.
Townsfolk
Once per game, at night*, choose a player: if good, they become a Builder. When you die, a player becomes a Sphinx.
Townsfolk
You start by choosing 3 different alive players: they cannot die at night out of order, and survive otherwise.
Outsider
You are always secretly dead. Each time you die in the night, a different player dies as well.
Outsider
You start knowing a riddle & a player is drunk. When you answer it correctly, a new player is drunk instead, and you learn a new riddle.
Outsider
Each night, the Storyteller has a different Minion ability, but you choose 3 players and a Demon character: the Storyteller can only use your choices for their ability.
Outsider
Each night, choose a player and a Demon character: after they worship that Demon, they are poisoned until dusk.
Minion
Each night, choose a player and a Demon character: they are mad about worshipping that Demon tomorrow, or might die tonight. Evil wins if the in-play Demon was not publicly worshipped today by an alive player.
Minion
Each night*, choose a player: replace the Demon they worshipped today with the in-play Demon.
Minion
Each night*, choose a dead player: they become a not in-play Outsider. Dead Outsiders you choose are resurrected. [-1 or +1 Outsiders]
Minion
Each night*, choose a player: they die. If 2 players of opposite alignments worshipped Osiris today, they are resurrected tonight.
Demon
Each night*, choose 2 good players who worshipped Ra today: for each, choose them to die or be poisoned (different each night).
Demon
Each night*, choose a player (twice on odd nights): they die. Players that worship Horus on even days are safe from the Demon, and on odd days might register as evil.
Demon
Each night*, players who worshipped Anubis today might die. Once per game*, at night, choose for a player who worshipped Anubis today to become evil.
Demon
Each day, all players must publicly worship a Demon character.
Fabled