
Circus Bear
You start knowing 4 players of each character type. Each night*, you may choose for one of them to die. [+1 Outsider]
Townsfolk
You start knowing 4 players of each character type. Each night*, you may choose for one of them to die. [+1 Outsider]
Townsfolk
You start knowing all players who shouldn't be here. If none, you learn arbitrary info.
Townsfolk
Each night until dusk, you register as and have the ability of an alive good neighbour, and they are drunk.
Townsfolk
Each night, learn the largest number of alive good players sitting between you and the closest Twin. You die tonight if a Twin is dead, even if drunk or poisoned. [+1 Trapeze Twin]
Townsfolk
Each night, choose a player and learn how many Townsfolk you've chosen. The 1st time you choose an evil player, you are drunk tonight.
Townsfolk
Each night*, if you were mad about being a not in-play Townsfolk today (different to last), you have their ability. If in-play, you are drunk.
Townsfolk
Each night*, you learn how many times you registered as evil yesterday night and day. You might register as an evil character.
Townsfolk
Each night*, choose an alive player: if evil, you die.
Townsfolk
Each night*, you learn if all alive players who privately asked the Storyteller to see the Strongman today are good (the Demon cannot visit).
Townsfolk
Each night*, if either of your alive neighbours was mad today that you are evil, you are drunk until dawn and they die. They both can't die.
Townsfolk
A Minion starts knowing you: each night*, you learn how many evil players they are Mad about being evil. Minions do not know each other.
Townsfolk
After being voted to be executed, you may publicly claim to be the Barker, and choose a player. If they are a Townsfolk, they are executed instead of you today.
Townsfolk
When there are only 5 alive players, all good players become a Drummer Boy, and all Minions are drunk.
Townsfolk
You think you are Minion, and may have their ability, but you are not.
Outsider
You start by choosing a player: they learn who you are, then one of you becomes a Minion & the other might become evil.
Outsider
If a Minion died today, you swap characters with them.
Outsider
When you die, the player most responsible for your death is drunk, and you gain their ability & become their alignment, even when dead.
Outsider
You have the ability of an in-play Outsider. [All Outsiders have the same ability. +1 Outsider]
Minion
Each night, you may choose for a Townsfolk and Minion to be poisoned until dusk, both can't die tomorrow, or* to both die (different to last night).
Minion
Each night*, a player dies for each evil player nominated today, even if dead.
Minion
When a player dies by execution, the Demon can publicly choose to kill a player.
Minion
Each night*, if a Minion died today, you choose an alive good player to swap alignment with them tonight. You can’t die if Minions live. All players know who you are.
Demon
Each day, the Storyteller may publicly name up to 3 players: those players must have 3 private conversations before nominations can be opened.
Fabled