1. Warwick

    At the beginning of the game, you choose as many Minions as there are in the game and you get how many you guessed correctly.


    Warwick wakes up and chooses from the Minion class as many as are in the game and wins as many numbers as he guesses correctly.

    Examples

    Warwick chose Shaco and Singed from the minions and got one because Singed is not in play.

    Warwick chooses two minions in a twelve player game, choosing between minions Katarina and Cassiopeia and getting two, when Sylas and Katarina were actually minions in play. This happened because with Jarvan IV's token placed on good player and for Warwick, that player was registered as Cassiopeia.

    How to Run

    Wake up Warwick and choose from as many Minion classes as there are in the game. You tell him as many numbers as he guesses correctly.

    Townsfolk

  2. Teemo

    On the first night, you have to choose two players who will be infected with mushrooms. Every night, he finds out how many players are poisoned (separately) and in the burrow (separately), after the burrow is found on the mushroom.


    Teemo wakes up and puts a mushroom on the two chosen players. Every night, he learns how many people are poisoned, and how many people are in the burrow, after the burrow is found on the mushroom.

    Examples

    Teemo chose himself and the player on the side on the first night and learned the number one because Cassiopeia has one player poisoned.

    Teemo got a three and two the other night because Cassiopeia Swain and Twisted Fate poisoned three different players, and the other two came at the expense of spawning Singed burrow on a mushroom because one was on a player that didn't have a mushroom on it and the second mushroom opened the digit of the burrow by developing a burrow on the player placed there.

    Teemo picked two players on the first night and heard a zero and a one. Zero because no one is poisoned and one because the first chosen player already had a burrow.

    How to Run

    On the first night, wake up Teemo and place "Mushroom" tokens on selected players. Each night tell how many players are poisoned (separately) and if the mushroom lands on a burrowed player, then tell them the burrow digit every time they wake up from that night (separately). First always tell how many players are poisoned.

    Townsfolk

  3. Twisted Fate

    From the second night, the storyteller wakes up the player and offers to reveal the role. If he reveals, then he will learn the revealer's role, if not, the player who refused to reveal will be poisoned until the next night.


    If Twisted Fate learns the role, it means that the player has agreed to reveal the role. If the player who received the revealer's offer refused, then he will be poisoned until the next night.

    Examples

    Twisted Fate woke up on the third night and heard Twisted Fate because he had to reveal the role himself.

    Twisted Fate woke up on the fourth night and heard Katarina because when the player came to Urgot to reveal the role, it was then that Jarvan IV's token was on Urgot, at the expense of which he registered as Katarina.

    Twisted Fate didn't wake up the next night because that player refused to reveal the role, causing him to be poisoned until the next night.

    Twisted Fate found out about Cho'Gath on the fifth night because a role-playing player approached Cho'Gath.

    Twisted Fate didn't wake up on the second night because Fiddlesticks had chosen to paralyze the first night, causing it to be paralyzed on the second night and no player could reveal the roll.

    How to Run

    From the second night until the player wakes up, place an "Eye" token on the player you intend to reveal to. Then wake up the player with whom you planned the offer, if he accepts, then Twisted Fate will learn the role of the revealer. If not, then place the "Poison" token until the next night for the player who refused to reveal the role. Even though the paralyzed person is offered a role, he still wakes up because the paralysis neutralizes the player's ability to role, not the player as a whole.

    Townsfolk

  4. Caitlyn

    At the beginning of the game, she gets the names of three players. At least one of these is a Minion. From the second night, shooting is allowed (only between trapped players). Shooting is once, and if you shoot a Minion in a trap, then that selected Minion will die. (She cannot be trapped herself).


    Caitlyn wakes up and learns the names of three players, at least one of whom is a Minion, and will kill the player from the second night with a bullet if the chosen player is a Minion. Only one of the trapped people was chosen to shoot.

    Examples

    Caitlyn learned the names of the three players on the first night, one is Katarina, the other is Galio, and the third is Sylas.

    Caitlyn fired a bullet on the third night and killed a trapped good player, because that player registered as a Minion reason was Jarvan IV.

    Caitlyn learned the names of the three players on the first night, one of whom is Lee Sin, the second Gragas, and the third Karthus, because of Jarvan IV, Lee Sin was registered as a Minion.

    Caitlyn couldn't wake up the next night to fire the bullet because Sylas had paralyzed her.

    How to Run

    On the first night, tag three players with "Trap" tokens, at least one of which must be a Minion. The other two don't matter. Wake up Caitlyn and tell her the names of the players who are trapped. And from the second night, wake up Caitlyn, and if she uses shooting, then put a "Bullet" token on the player who chooses one of the trapped ones. If the Minion is chosen while firing a bullet, then put a "Bullet" token and kill him, and when she spends the night shooting put a "No Ability" token. (it cannot be trapped by itself).

    Townsfolk

  5. Ashe

    From the second night, he chooses two players and finds out how many are evil among the chosen. (except for himself).


    Ashe wakes up from the second night and between the two chosen players finds out how many are evil.

    Examples

    Ashe chooses two players and one of the chosen is a Minion and the other is a Townsfolk and gets zero because Jarvan IV's token is on a Minion, so that Minion is registered as good.

    Ashe has chosen two players and among the chosen one is a Minion and the other is a Demon and she got two because they are both evil.

    How to Run

    From the second night, wake up Ashe and put "Hawk" tokens on whichever two players she chooses and tell her how many evil are among the chosen ones. She cannot choose herself.

    Townsfolk

  6. Anivia

    The first time you are killed by a Demon, you will be revived the next night.


    When Anivia is killed by a Demon for the first time, she will revive the next night.

    Examples

    Anivia was killed by the Demon on the third night and revived on the fourth night.

    Anivia was killed by Demon on the fourth night and could not be revived on the fifth night because Lulu was chosen on the fourth night, causing her to be paralyzed on the fifth night.

    Anivia was killed by Demon on the second night and could not be revived on the third night because Sylas had chosen Anivia on the first night, causing him to become paralyzed and unable to revive on the second night.

    Anivia was killed by the Demon on the second night and could not be revived on the third night because Cassiopeia had been poisoned on the second night.

    Anivia was killed by a Demon on the fourth night and couldn't be revived because she got drunk on the fifth night at the cost of hanging Gragas with the Outsider.

    How to Run

    When Anivia is first killed by a Demon, you place an "Egg" token and revive her the next night. If she revived, then place "No Ability" token.

    Townsfolk

  7. Urgot

    Once per game, until the next nomination during the day, one quarter of the vote to be placed on the block is enough to execute the last nominee for that moment.


    When Urgot wants to suspend or remove a player from the block, he can only do so when one quarter of the votes for the block have been collected and he can only suspend the player who was nominated last.

    Examples

    Urgot nominated the second player of the twelve live players and raised at least three hands. He then announced that he is Urgot, and after executing that player and night fell.

    In a game of Urgot, if there are six living players out of twelve players, then it takes at least three votes of even the dead, even his own, even the other living, and even mixed to execute even the dead or living player.

    Urgot nominated himself among twelve players with five players alive and raised four hands, and when he announced that he was Urgot, he could not execute himself because he was poisoned by Cassiopeia.

    How to Run

    When Urgot want to execute a player. It should then announce that it is Urgot, and if at least a quarter of the vote to be applied to the block has been collected (round up), then it will be able to activate and execute the player. After the announcement, place a "No Ability" token.

    Townsfolk

  8. Lulu

    Every night select a player and paralyzes the next night. (The choice is different from the previous night).


    Lulu wakes up from the first night and the selected player's ability is neutralized the next night.

    Examples

    Lulu failed to paralyze the player selected on the third night on the fourth night because Morgana protected the player that Lulu had paralyzed from being paralyzed.

    Lulu paralyzes the chosen player on the first night, which is Swain, on the second night, and because of this, Swain can't wake up to kill or send a crow.

    Lulu couldn't paralyze the player chosen on the fourth night on the fifth night because Lulu was poisoned by Cassiopeia.

    How to Run

    Wake up Lulu and put a "Chosen" token on the chosen player and a "Paralyze" token on the previous chosen one. Active/passive abilities only disable that night. A person who is paralyzed cannot wake up based on his ability. (The choice is different from the previous night).

    Townsfolk

  9. Lux

    From the second night on, the player chooses and is immune to Minions abilities that night. (The choice is different from the previous night).


    Lux wakes up from the second night and the player she chooses is immune to the Minion abilities.

    Examples

    Lux successfully defended the chosen player the next night as she removed Cassiopeia's poison.

    Lux's chosen player fails Sylas' offer to reveal the stolen Twisted Fate ability.

    Lux protected the selected player on the fourth night from Singed's Burrow only that night.

    Lux protected the chosen player from Katarina's blade possession on the third night.

    How to Run

    From the next night, wake up Lux and place a "Protected" token on the chosen player that night and neutralize Minions abilities on the selected player only that night.

    Townsfolk

  10. Galio

    From the second night choose a player. If your chosen one is touched by the evil ability/abilities, then all the touches will transfer yourself. Transfer is done only at night (the choice is different from the previous night).


    Galio wakes up from the second night and protects the chosen player from the evil's abilities and transfers them on himself.

    Examples

    Galio chose a player on the second night and transferred a Singed Burrow onto himself, as Galio's chosen player was touched by a Singed Burrow and the burrow transferred on Galio.

    Galio chose a player on the third night to be killed by Fiddlesticks, because Fiddlesticks wanted to kill Galio's chosen player and that death transferred on Galio.

    Galio chose a player on the fourth night and became the owner of Katarina's blade himself, as Galio's chosen player was touched by Katarina's blade and the blade landed on Galio.

    Galio took Ashe's hawk over his head on the fifth night, as Ashe registered Jarvan IV as the evil in this interaction.

    How to Run

    The next night, wake up Galio and place the "Taunt" token on the chosen player. Whatever evil token/tokens the player had that night that Galio choose, transfer it on Galio. (The choice is different from the previous night).

    Townsfolk

  11. Morgana

    Every night, choose a player and that player you are protecting from poison, drunk and paralyze that night. (The choice is different from the previous night).


    Morgana wakes up every night and chosen player is immune to poison, drunk, and paralyze.

    Examples

    Morgana on the first night chose the player and protected him from the poison.

    Morgana on the second night chose the player and was unable to protect against paralyze because Morgana was poisoned by Cassiopeia.

    Morgana chose the player on the third night and protected him from drunk.

    How to Run

    Wake up Morgana every night and place a "Protect" token on the selected player. That night, remove the "Paralyze", "Poison", and "Drunk" tokens from the protected player. (The choice is different from the previous night).

    Townsfolk

  12. Malzahar

    Always neutralizes the first evil ability and the defense resets every night.


    Malzahar is always immune to the first action of the evil ability.

    Examples

    Sylas failed to hang Malzahar on the fourth day with Urgot's power because when Sylas activated it, Malzahar had a "Protection" token on him.

    Malzahar escaped death the next night because Cho'Gath couldn't eat him while he was on the "Protection" token.

    Malzahar died on the third night because Fiddlesticks removed a "protect" token with a paralyze choice and then killed him.

    Malzahar was killed by Swain on the fourth night because Lulu had chosen Malzahar on the third night and was paralyzed on the fourth night.

    Malzahar lost his protection on the first night as Singed chose to burrow and that burrow was dissapear.

    Malzahar strangled the original Shaco and was unable to become Shaco himself because Malzahar had dissapear his ability to transform into Shaco at the cost of his own protection.

    How to Run

    If a evil affects him during the day while the protection token is on, dissapear that evil action and Malzahar's "Protect" token until the next night. If the evil touches the night, remove the "Protect" token and dissapear the touch of the evil that first touched Malzahar's protection, and if it survives, then put the "Protect" token on the next night.

    Townsfolk

  13. Soraka

    Once per game, from the second night the ability is used all players are immortal.


    When Soraka activates the ability, no one can die that night.

    Examples

    Soraka activated the ability the next night and Swain and Cassiopeia couldn't kill the players because Soraka was protecting everyone.

    Soraka activated the ability on the fourth night and failed to protect the player because Soraka was poisoned by Cassiopeia.

    Soraka activated the ability on the fifth night and failed to protect the player, because she was drunk by hanging Gragas by Outsider.

    How to Run

    From the second night, wake up Soraka and ask if you want to use the ability. If she activate the ability, then put the "Immortal" and "No Ability" tokens on Soraka.

    Townsfolk

  14. Neeko

    Every night choose a player, if a Townsfolk player is chosen, then copie their ability until the next night and activate. If you chose evil, then you will poison yourself until the next night.


    Neeko wakes up every night and copies the Townsfolk's ability and activates the copied person until the next night and works exactly those roles work. If she chooses evil to copy, then she poisons herself.

    Examples

    Neeko on the first night picked a player and copied Warwick's ability and chose Sylas and Katarina out of the twelve players and got two because they were both in play.

    Neeko picked a player the other night and got poisoned because she picked Jarvan IV's maliciously registered player.

    Neeko chose a player on the third day and poisoned her because Demon had chosen and poisoned her.

    How to Run

    Every night, wake up Neeko and place a "Drunk" & "Copy" token on the selected Townsfolk player. Make the copied ability work exactly as it works. Place a "Select" token/tokens on the selected player/players. If she chose evil, then put a "poison" token on Neeko. If used already Urgot Ability, then place "Urgot -" token. If already revived by Anivia Ability, then place "Anivia -" token. If used already Soraka Ability, then place "Immortal" & "Soraka -" token. If Neeko chose Teemo again, then save old selected "Mushroom" tokens by Neeko. If chose Caitlyn again, then save old "Trap" tokens and ask use your ability?, if she uses shooting, then put a "Select" token on the player who chooses one of the trapped ones. If the Minion is chosen while firing a bullet, then put a "Select" token and kill him, and when she spends the night shooting put a "Caitlyn" token. (it cannot be trapped by itself).

    Townsfolk

  15. Zilean

    Once per game, if a Minion detects you at night, that same Minion will be able to must use the same ability that same night. (Regardless of whether you're dead or in-game).


    Once per game, if a Minion detects Zilean at night, that same Minion will be able to must use the same ability that same night. (Regardless of whether Zilean dead or in-game).

    Examples

    Zilean was guessed by Katarina on the first night, making two players wielding the blade instead of one.

    Zilean was guessed by Cassiopeia on the third night and as both players poisoned she was also able to use the kill twice.

    Zilean is guessed by Sylas on the fourth night, and after stealing twice, the second stolen role is registered for use (if possible), and Paralyze paralyzes both the next night.

    Zilean was guessed by Singed the other night and two players were burrowed instead of one.

    Zilean was guessed by Shaco and nothing changed either.

    How to Run

    Every night, wake up the Minions according to the nightly schedule and ask if they use the chance to guess. If he uses it and guesses, then tell him that he guessed successfully, and if possible, then use his own skill again for that night only. If not, then stop bidding on other Minions. Dead MInion cant guess Zilean. (Regardless of whether Zilean dead or in-game).

    Outsider

  16. Jarvan IV

    Every night, a selected good player can be registered as either Evil, Minion or Demon. In the case of Evil can be registered as good player. (Regardless of whether you're dead or not and can't choose for yourself).


    Jarvan IV wakes up from the first night and chooses players whether he is dead or not.

    Examples

    Jarvan IV chose Townsfolk on the first night, so it's possible to register as a Minion or Demon or Evil.

    Jarvan IV chose Outsider the other night so it's possible to register as a Minion or Demon or Evil.

    Jarvan IV chose the third night Demon so it is possible to register good.

    How to Run

    Wake up Jarvan IV every night and place the "Register" token on the selected player. For evil, you can register as good, and for good, you can register as evil, demon, or minion. When it's the day of Singed or Karthus or even, then the living kind no longer registers as a Minion and Demon. You cannot choose yourself.

    Outsider

  17. Lee Sin

    You don't know you are Lee Sin. You look like Townsfolk, but you're not. Whichever Townsfolk chooses you first at night will be paralyzed the next night.


    Player know that are Lee Sin. That Player look like Townsfolk, but that is not. Whichever Townsfolk chooses Lee Sin first at night will be paralyzed the next night.

    Examples

    Lee Sin was chosen on the first night by Morgana and was paralyzed on the second night because Morgana was the first to choose Lee Sin on the first night.

    Lee Sin was chosen on the second night by Galio and failed to be paralyzed on the third night because Lee Sin was poisoned by Cassiopeia.

    Lee Sin was picked on the third night by Lux and couldn't be paralyzed on the fourth night because Fiddlesticks had picked Lee Sin on the third night causing Lee Sin to be paralyzed on the fourth night.

    How to Run

    Before assigning roles, pre-select the Townsfolk you will pretend to be and then place the Lee Sin token. The first Townsfolk each night to touch put "FIrst" token and on the next night put "paralyze" token.

    Outsider

  18. Gragas

    Wich Townsfolk execute you, that Townsfolk will drunk. If the Outsider execute you, then any kind player gets drunk.


    Execute Gragas makes one player drunk. If the Townsfolk execute Gragas, then the Townsfolk becomes drunk. If the Outsider execute Gragas, then anyone can become Drunk.

    Examples

    Gragas was executed Urgot by revelation and placed a drunk token on Urgot.

    Gragas was executed by Soraka and Soraka become drunk.

    Gragas nominated himself and executed. after that drunk become the dead player.

    How to Run

    When Gragas is executed by a Townsfolk, then put a "Drunk" token on that Townsfolk. If the Outsider execute Gragas, put a "Drunk" token on whoever you want.

    Outsider

  19. Katarina

    Every night wakes up and choose a player. If the owner of the Blade is executed, then on the same night you can kill the player too.


    Katarina every night chooses a Blade owner, and if the Blade owner is executed, she can kill players and chooses the player to Blade owner.

    Examples

    Katarina chose the player as the Blade owner on the first night and executed the Blade owner on the first night, so she killed the player on the second night and chose the player as the Blade owner.

    Katarina chose a player the second night to Blade owner and the Blade owner didn't executed and Katarina can only chose to Blade owner.

    Katarina chose a player on the third night and executed the Blade owner and couldn't make the chose to kill and Blade owner, because Lulu was chosen by Katarina on the third night, causing her to be paralyzed on the fourth night.

    How to Run

    Every night, wake up Katarina and place the "Blade" token on the chosen player. If the owner of the "Blade" token execute, then put the "Dead" and "Blade" tokens on the chosen player/players, and if the owner of the "Blade" token does not execute, then put only the "Blade" token on the chosen player.

    Minion

  20. Cassiopeia

    Every night choose a player and poison them until dusk. Once per game you can kill player and must choose one of the previously poisoned player/players.


    Cassiopeia wakes up every night and poisons the player, and at the same time can kill the player who was poisoned.

    Examples

    Cassiopeia picked up two players the other night. The first poisoned, and the second killed, because on the first night the second player was already poisoned, so the second player was poisoned.

    Cassiopeia chose the same player on the third night and killed him, reason was that player was poisoned on the second night and that player was poisoned on the third night and can kill that player.

    Cassiopeia failed to kill Malzahar on the fourth night, because when she chose to poison Malzahar on the third night due to Malzahar's protection, Malzahar's protection dissapear the poison and was no longer was poisoned.

    How to Run

    Each night, wake up Cassiopeia and place a "poison" token on the chosen player. If you want to kill someone, then choose one of the poisoned players and place a "Dead" token, and place a "No Ability" token on Cassiopeia.

    Minion

  21. Sylas

    Every night choose a player, if choose Townsfolk, then gain chosen Townsfolk ability and paralyze the next night. (The choice must be different from the previous night on the living players).


    Sylas wakes up and steals abilities from the Townsfolk every night and uses the abilities exactly as the abilities work. Paralyzes the Townsfolk the next night.

    Examples

    Sylas stole the ability from Neeko on the first night and with Neeko chose Neeko again causing Neeko to get drunk and this time with Neeko she is able to choose the player again and as Neeko fails the ability works exactly the same.

    Sylas couldn't steal anything the next night because he chose a Evil player.

    Sylas couldn't steal anything on the third night because he chose Lee Sin.

    Sylas stole Urgot's ability on the fourth night, which allows him to execute any player exactly the way Urgot works.

    How to Run

    Wake up Sylas every night and if the selected player is a Townsfolk, then tell him which Townsfolk's ability he stole and work the stolen ability exactly as it works. Place a "Stole" token on the player who chose Townsfolk. If Sylas chooses someone(s) with the stolen ability, then place the "Chosen" token(s). Whichever player has the "Stole" token, then the next night, place the "Paralyze" token. If Zilean guessed, then first tell him the role of the first stolen Townsfolk and cast him, then if he stole the second Townsfolk too, then cast this ability and put "Chosen" tokens on both of them, and then paralyze both of them the next night. If Caitlyn steals the ability, then you can trap Sylas with the same or other players, at least one of which must be a Minion. The other times he stole Caitlyn's ability, he offered to shoot a bullet each time, only among players who fall into Sylas' trap.

    Minion

  22. Singed

    Every night your chosen player is in a burrow. If all good players alive witch burrow, then that day will be the last, and if they don't hang the Demon, the evil team win. (despite death).


    Singed every night chooses a player to place burrow. The burrow is maintained regardless of whether it is dead or not.

    Examples

    Singed chose a player on the first night and put that player burrow.

    Singed picked a player the second night and failed to burrow, because Lux protect that player and that burrow was dissapear.

    Singed picked a player on the third night and failed to burrow, because Malzahar's defense dissapear that burrow.

    Singed failed to pick a player on the fourth night and it was not declared the final day of Singed because Lulu paralyzed him on the same night.

    How to Run

    Each night, wake up Singed and place the "Burrow" token on the chosen player. If all the good living players will be in burrow, Day start announce last day of the Singed and if they can't execute the Demon, then the evil team wins.

    Minion

  23. Shaco

    Once per game, whoever nominates you and execute will become the evil Shaco. (except Demon).


    Hanging a Shaco turns anyone evil Shaco but Demon can't become evil Shaco.

    Examples

    Shaco was executed by Urgot the next day with a revelation causing Urgot to become the red Shaco on the third night.

    Shaco was executed by Sylas on the third day causing Sylas to become Shaco on the fourth night.

    Shaco was executed by Ashe on the fourth day but could not become the evil Shaco on the fifth night because he registered as a Demon due to Jarvan IV.

    Shaco was executed by Malzahar on the fifth day but failed to become a red Shaco as Malzahar's ability neutralized Shaco.

    How to Run

    Once per game, if a Shaco is executed by a player (except Demon), then wake up that player and tell him that become the evil Shaco who nominated and execute Shaco.

    Minion

  24. Cho'Gath

    First night you get three in play role. One is definitely a Minion, the other two are good roles. From the second night you choose the player and eating. If all three rolls are alive eaten, the evil team wins the game. [-1 Outsider].


    Cho'Gath wakes up on the first night and gets an in-game Minion and two good roles, if he eats all three alive role then the evil team wins.

    Examples

    Cho'Gath ate Sylas alive on the second night, then Gragas on the third night, and Lee Sin on the fourth night and the evil team wins.

    Cho'Gath ate Singed alive on the second night, then Ashe on the third night, and failed to eat Lulu alive on the fourth night so the game continued.

    Cho'Gath ate Galio alive on the second night, then Caitlyn on the third night, and couldn't eat Katarina on the fourth night because Lulu had paralyzed him, and by executed Katarina on the fourth day, he couldn't eat Katarina alive.

    How to Run

    On the first night, Cho'Gath dealt the "Know Role" tokens to one Minion and two good roles and introduced those roles to Cho'Gath. From the second night, put an "Eat" token on the chosen player. If Cho'Gath eats all three roles alive overnight, then the evil team win. Eating and killing are the same mechanics. If Cho'Gath dies, then no one registers as a Demon with Jarvan IV's registration and

    Demon

  25. Fiddlesticks

    First night he chooses a player to paralyze, and from the second night he wakes up and chooses two players. The first one chosen is paralyzed, and the second one dies. (The choice of paralyze is different from the previous night). [+1 Outsider].


    Fiddlesticks wakes up every night and kills players and paralyze too.

    Examples

    Fiddlesticks killed Malzahar the second night because he chose to paralyze first, he can neutralizing Malzahar's protection, and then chose to kill.

    Fiddlesticks on the second night when he had a player selected to paralyze failed to paralyze on the third night because Lulu's Fiddlestick was selected on the first night.

    Fiddlesticks chose to paralyze and kill Anivia on the third night, leaving her unable to revive on the fourth night.

    How to Run

    On the first night, wake up and place the "Chosen" token on the chosen player. From the second night, if a player has a "Chosen" token left over from the previous night, then place a "Paralyze" token, then place a "Chosen" token on the first chosen player, and a "Dead" token on the second player. If Fiddlesticks dies, then don't register anyone as a Demon with Jarvan IV's registration.

    Demon

  26. Swain

    On the first night, you send Bluff to the Minions one by one and finds out who is which Minion. From the second night, the first chosen player dies, and the the second chosen player wakes up to reveal the role. If that player reveals, then you will learn the revealer's role. if not, the player who refused to reveal will be poisoned until the next night.


    Swain sends Bluffs to Minions, then Swain know which player is which Minion. From the second night, he kills the first chosen player, and takes the role of the second chosen one, otherwise that player is poisoned until dusk.

    Examples

    Swain understood Bluffs: Jarvan IV Ashe and Teemo. He sent Jarvan IV to the first minion and Ashe Bluffs to the second one, then he understood Sylas on the first minion and Shaco on the second.

    Swain killed the first Chosen on the third night, and the second Chosen revealed the role, revealing the role of Morgana.

    Swain failed to kill the first Chosen on the fourth night because he killed Galio instead by transferring, and the second player, not revealing his role, was not poisoned because Morgana had protected already.

    How to Run

    On the first night, wake up Swain to tell Bluffs and choose which one roll will send one Minion out of Bluffs and the other in the same way. After Swain sends the Bluff, wake up the Minions and tell them what Bluff Swain sent, and then tell them which Bluff he sent and which player is which Minion. And from the second night, wake up Swain and put the "Dead" token on the first chosen player, and put the "Spade" token on the second chosen one, then wake up the player with the "Spade" token and if he reveals the role, then tell Swain his role. Otherwise, place a "Poison" token until the next night. If Swain is dead, then no one can be registered as a Demon by registering Jarvan IV.

    Demon

  27. Karthus

    From the second night, your selected player dies. Once per game, when you are executed, you are choosing a living player to own the soul until dusk. If the soul owner player executed, then alive Minon will become Karthus. (This ability works with up to 5 players).


    Karthus kills players every night and can turn the Minion into Karthus if executed Karthus.

    Examples

    Karthus was executed by Urgot on the third day with a revelation, and on the fourth night the player was chosen as the possessor of the soul. On the fourth day, the owner of the soul was executed, causing the living Minion to become Karthus.

    Karthus was executed on the fourth day, and the game ended on the fifth night, reason was Malzahar, because Malzahar was chosen as the soul owner and dissapear that ability with protection.

    Karthus executed in seven alive player on the fifth day, but it was game over because the Minion was no longer alive.

    How to Run

    Wake up from the second night and place a "Dead" token on the selected player. If you executed to five men and have a Minion alive, then let them choose a soul and put a "Soul" token on the chosen one. If you execute yourself, make only the living Minion Karthus who met the Demon on the first night. Do not register anyone as a Demon or Minion when activating the Soul of Karthus and if Karthus is dead, then no one can be registered as a Demon/Minion by registering Jarvan IV.

    Demon

  28. Karthus&Singed

    If Karthus ability is activated on the day Singed is announced, then the announcement will be delayed by one day if possible.


    Jinxes

  29. Singed&Karthus

    On the last day of Singed, the passive ability of a living Karthus becomes neutral.


    Jinxes

  30. Sylas&Urgot

    Sylas will be able to activate Urgot's ability once per game.


    Jinxes

  31. Zilean&Shaco

    The new Shaco can't guess Zilean.


    Jinxes

  32. Swain&Twisted Fate

    If the player chosen by Swain&Twisted Fate to reveal the role, then only offer that player to reveal the role once.


    Jinxes

  33. Night Order

    First Night

    Malzahar
    Lee Sin
    Jarvan IV
    Fiddlesticks
    Sylas
    Lulu
    Neeko
    Morgana
    Katarina
    Cassiopeia
    Cho'Gath
    Swain
    Singed
    Caitlyn
    Warwick
    Teemo

    Other Nights

    Malzahar
    Jarvan IV
    Gragas
    Shaco
    Zilean
    Fiddlesticks
    Sylas
    Lee Sin
    Lulu
    Morgana
    Soraka
    Anivia
    Neeko
    Galio
    Lux
    Karthus
    Katarina
    Cassiopeia
    Cho'Gath
    Swain
    Twisted Fate
    Singed
    Caitlyn
    Ashe
    Teemo
  34. this almanac generated using Bloodstar Clocktica