
Washerwoman?
Each night, you learn an in play character. If you talk to that character today, you die.
Townsfolk

Each night, you learn an in play character. If you talk to that character today, you die.
Townsfolk

Each night, learn how many outsiders are in play.
Townsfolk

Each night, pick a character type, you learn how many of the character type neighbours each other.
Townsfolk

If one of your good neighbours dies, you may die instead.
Townsfolk

Each night, choose 2 players: you learn if they both have the same character type. There is a player that registers arbetrelaly.
Townsfolk

You gain the ability of the most recent killed player. If that player is a minion, you are poisioned.
Townsfolk

Each night*, choose a player (not yourself): If they die tonight, learn who killed them.
Townsfolk

You start knowing 3 players. If one of those 3 players die, learn one of the 3 players characters.
Townsfolk

You learn the demon. Once per game, an evil player may guess who the recluse is, if they are correct evil wins even if dead.
Townsfolk

Each night*, choose a player (not yourself): You learn how likely they are to die by the demon from 1-5. if the number is 3 or above, they are procected from the demon.
Townsfolk

You have the ability of 2 not-in play townsfolk, but you only know one. You may choose a player for both abilities at night.
Townsfolk

Minions may lose/gain their ability at any time.
Townsfolk

You learn a number 1-4. If you are executed on that day, you learn 1 or more of the minions that are in play. If you are mad that you are the saint, you may not be executed.
Townsfolk

When you die, another player secretly becomes the imp.
Outsider

Each time you vote, your votes randomly count between -10 and 10, excluding 0, even if dead. You think you are a townsfolk.
Outsider

The first player to nominate you becomes evil that night.
Outsider

You learn a townsfolk. That townsfolk must die for you to win. Once per game, publicly choose a player, they die.
Outsider

Each night*, you learn two players and an outsider. Choose who becomes that outsider for the next day and night cycle.
Minion

All townsfolk receve false info. Each night, choose a player: they receve true information tonight and tomorrow day.
Minion

Each night, you see the Grimoire. Each night*, you may choose to change one thing on the grimoire if the st agrees.
Minion

On the second night, choose a player, they become the demon, even if you are dead. (no starting demon).
Minion

During the night*, choose to kill someone. If you are alive and there are 3 players alive, Your team wins. (travellers dont count)
Demon

Each night, choose a player (not yourself): They can nominate multiple times.
Traveler

Each night, choose a player (not yourself): That players information is turned true if false, or false if true
Traveler

At the end of each day, you may choose a player that nominated. They die.
Traveler

You learn a player of the same alignment. If that player dies, you will be exiled instead.
Traveler

You gain an extra vote for each dead player.
Traveler






























