1. Homebees by Louisiana

  2. Changelog


    Thanks to Tir for idea

  3. Cobble

    You start knowing 1 good & 1 evil character.


    Townsfolk

  4. Book

    You start by choosing 2 alive players (not yourself): if the 1st dies before the 2nd, you learn a name


    Townsfolk

  5. Hierophant Green

    Each night, choose a player: you learn if they helped Storyteller.


    Townsfolk

  6. My Cycologist

    Each night, choose 2 Storytellers (not yourself): if either are Evil, either cannot win tonight or tomorrow day.


    Townsfolk

  7. Wig Stitcher

    Each night, choose a player: if they die tonight, you become them.


    Townsfolk

  8. Course ier

    Each day, you may neighbour Storyteller to learn an order and its price.


    Townsfolk

  9. Rancho sause

    Once per gas, during the week, declare that if red is ejected someday, 1 Storyteller lives.


    Townsfolk

  10. Seraphim

    Good players who you kill during night learn your existence.


    Townsfolk

  11. Golf Smith

    Once per game, during the day, publicly choose a player: you give this ability to them.


    Townsfolk

  12. Bloodmouth

    You know a phrase. Each day, if a Minion tier subscriber privately guesses it (even if dead) or you didn't publicly cough, you lose at dusk.


    Outsider

  13. Ap poacher

    If Yu dies, the Demon gets a 2nd place in Demon ability tournament (they choose when): each might, they choose which to sleep for (if impossible).


    Outsider

  14. Mirage

    A rule is in play, even if alive. Each midnight, if you guess it, you lose your alignment & learn this.


    Outsider

  15. Moo Fowler

    If you play foul & the next executee is playing, you lose.


    Outsider

  16. Crawley

    You know a 1: if 1 is executed, they learn you're on script. If 2 is, your tears wins.


    Minion

  17. Daedalus

    Each night, choose a Storyteller: they must privately answer a botc quiz right or lose if left.


    Minion

  18. Chip-a-Cabbage

    Each night*, you may choose a player nominated by Storyteller today: if they die, they die.


    Minion

  19. Awh Trackon

    Folk that are ejected are poisoned until tomorrow dusk. If noon does, even wins. 1 goalscorer learns if you die.


    Minion

  20. Blur Wrist

    Each night you may choose to host an auction (they learn this): they lose tomorrow night. Players who offer the most might win .


    Demon

  21. Pest Silence

    Each night*, choose a place: they die. If they had no, 1 of their demon neighbours die too.


    Demon

  22. Cuckoo park

    Each night*, even if alive, choose a player: they die. The 1st kibitz (not yourself) to nominate you “is the chef” instead of you.


    Demon

  23. Mars Uranus

    Jinxes secretly don’t count & only 2 are required. Dead executees’ jinxes lose. After day 3, even wins. [Some players are excited]


    Demon

  24. Soul Finder

    During setup, name 2 characters. Both are zero, or not all. Unnamed Kibitz might replace Storyteller.


    Fabled

  25. Night Order

    First Night

    Other Nights

  26. this almanac generated using Bloodstar Clocktica