
Moonlight
Each time the Storyteller picks a direction, it must be the same one, even if you die. On the final night, learn which direction.
“There are a thousand spinning threads which lead to a thousand falling leaves which lead to a thousand glassy eyes. Within the fragile reflection of the moon, if you can bear to look, everything points to the same answer.”
The Moonlight imposes a pattern in the uncertainty of other, direction-based abilities.
If the Moonlight is in-play, the Storyteller picks a direction on their first night (clockwise or anti-clockwise): every ability that requires a Storyteller-chosen direction must now be in that direction.
This ability is active even during the preparation for the first night, affecting abilities that are set up before anyone wakes (e.g. deciding which of the Demon's neighbors is the Marionette).
While the Moonlight is drunk or poisoned, the Storyteller can choose either direction for other abilities (unless they are fixed i.e. forbidden from changing mid-game).
Once the Moonlight dies, the Storyteller can choose either direction (unless they are fixed).
If the Moonlight is alive on the game's final night, they learn which direction they have been standardizing.
Examples
The Storyteller decides for the Moonlight's direction to be clockwise. The Devil's Thorn learns character types clockwise from the Demon each night, the Honeysuckle's clockwise alive good neighbor becomes drunk, and the Ambersap's closest clockwise Outsider starts registering as evil.
The Storyteller decides for the Moonlight's direction to be anti-clockwise. The Raccoon who checks players that are closer to them clockwise receives drunk info. Then, the Moonlight dies. The Raccoon continues to get drunk info on players closer to them clockwise, because their ability's direction is fixed, but the Sequoia uses their ability and learns their info clockwise.
Since the Moonlight's direction is clockwise, the Corpsefly poisons a dead player's clockwise Townsfolk neighbor, which is the Moonlight. On the next night, the Corpsefly poisons their target's anti-clockwise Townsfolk neighbor, since the Moonlight is poisoned. The next night, the Corpsefly poisons their target's clockwise Townsfolk neighbor again, because the Moonlight is no longer poisoned.
How to Run
On their first night, pick a direction for Moonlight to enforce: mark the Moonlight with the CW or A-CW reminder token for clockwise or anti-clockwise. Players whose abilities are affected by the Moonlight might also have a reminder token placed on them. Whenever an ability requires a Storyteller-chosen direction, it now must happen in that direction.
If the Moonlight is alive on the game's final night, wake them. Point in the direction decided for their ability on the first night. Put the Moonlight to sleep.
When running Moonlight, think carefully about choosing a direction by looking at the in-play abilities it will affect! Once you decide, you won't be able to change your mind later.
There are currently no official Clocktower characters that Moonlight interacts well with, so please only run Moonlight with homebrew characters that do. On this script, the 10 characters that Moonlight affects are: Devil's Thorn, Flittermouse, Raccoon, Sequoia, Honeysuckle, Wapiti, Corpsefly, Ambersap, Opiu'm, and Rootstalk.
Townsfolk