
Triticea
You start knowing a player who neighbours evil. If they die, you learn another.
Townsfolk

You start knowing a player who neighbours evil. If they die, you learn another.
Townsfolk

You start knowing three characters, at least one of which is a demon bluff.
Townsfolk

One good player cannot die to execution. On the first night, you learn who they are.
Townsfolk

Each night, choose a character. If you are "mad" you are that character, you learn who they are tonight (if in play).
Townsfolk

Each night, you vaguely learn if you are making any mistakes. You are drunk the first night.
Townsfolk

Each night, you learn if you were selected by an evil player's ability.
Being "selected" requires a conscious choice. Dys's ability doesn't count as a selection, for example. But Nach's does, even if nothing comes from it. Naturally, Wyrd may not learn if they were poisoned by an evil ability that night.
Townsfolk

Each night*, choose one of the first five players that publicly said "ha ha ha" today. They are safe from the Demon tonight.
Townsfolk

Each night*, choose a dead player. They may choose to lose their vote token to triple your vote tomorrow.
Townsfolk

Each night*, the closest living townsfolk in your chosen direction is sober, healthy, and receives correct information until dusk. The other is drunk.
Townsfolk

Each night*, you learn an in-play minion, or that there are none. If a minion ability kills you, you learn the demon instead.
Townsfolk

Each day, you may make a public statement. When you die, you learn how many were true.
Townsfolk

Once per game, at night*, choose a dead player. You gain their ability. If they are evil, you are poisoned.
Townsfolk

Once per game, during the day, make a guess to the Storyteller. You learn how accurate you are.
Townsfolk

Each night, decide if you are drunk. Then, if you are evil and your twin is alive, you swap alignments. [+1 Blank, one is evil]
Outsider

Each night*, you might die unless you were "mad" that a good player is evil.
Outsider

One good player is poisoned. When you die, you learn who but the Demon sees the grimoire tonight.
Outsider

You might register as alive while dead.
Mr Bones may appear to survive when they should die, only to later "die" in a confusing way. While registering as alive, Mr Bones can nominate and influence the voting threshold as normal, and expends vote tokens.
Mr Bones can sow confusion over the cause of their death. They may appear to finally die the night another player is executed, so it seems as if Savarii's ability activated. Maybe they appear to not die, leading the town to believe Silly protected someone, only die the next night.
Outsider

Each night, choose a player: they are "mad" that they should be executed or something bad might happen.
The "something bad" could happen at any time. They might die that night. Their attempt to nominate someone else might fail. They might be executed instantly, instead of whoever would have been on the block. Alternatively, something bad could happen to someone else, such as a useful townsfolk role dying early, or a crucial townsfolk's ability not functioning.
Minion

Each night, choose 2 players. If one is executed today, the other dies that night.
Minion

Each night*, choose a player. If they are safe from the Demon, they die. [+Silly]
Minion

Your two good neighbours are frozen. Their abilities are treated as if any choices were the same as their first.
Not using an ability doesn't count as a "choice". If Onesifi doesn't make a public statement, future statements aren't considered to be null and void. Instead, all statements are treated as if they're the same as Onesifi's first statement. Similarly, if Paeon delays using their ability, Dys has no impact: after all, Paeon will only use their ability once. If a character's ability changes, or they become "frozen" after having used it, their choices are only frozen from their first use of the ability while frozen. If a character's choice becomes invalid (e.g. "choose a living player"), it functions anyway if possible. Otherwise, nothing happens. In either case, the frozen player doesn't learn this.
Minion

Each night, choose a player: they become evil. Tomorrow night, one of their living neighbours dies. [No Minions, +? Outsiders]
Demon

Each night*, choose a player: they die. If you chose a minion previously, you may choose one extra player.
Demon

Each night*, choose a player: they die. The first player to nominate you or a minion dies at night. Each day, if no-one is executed, evil wins.
Demon

Each night*, choose a player: they die. You die if & only if all living good characters vote for your execution.
Demon

Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Traveller

You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
Traveller

If a player of your alignment is executed, you might be executed instead.
Traveller

All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Traveller

Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
Traveller































