Welcome to Terrorist Town, come and play a round! Here's your role, don't be scared, you'll be safe and sound. There's mountains of tokens, some better, some worse. If Underlings of interest to you you'd be the first!
Welcome to Terrorist Town, watch out for the Bees! Would you like to try surviving or to kill everybody? There's no need for tension, look I'll Traitor Test, Haha! Don't mind the fact you got shot in the chest!
Welcome to Terrorist Town, what would you prefer? Would you like to join the Innocents or be a Traitor? Be chaos, be evil, or have your role change! Pray the Demon doesn't make the Broken enraged!

Bodyguard
You start knowing the character of the Assassin's target. If the target changes, you learn how many steps from them to the newest target tonight. [+ The Assassin]
“'ello, this is 911... Oh, sorry, all the cops are on holiday, I'm just an intern... What do you mean there's a bomb?”
Townsfolk

Underling
Each night, choose 3 players (not yourself or Travelers): learn if any are a Minion.
“I'm getting troubling vibes from that dude, traitorous vibes from that guy, and I couldn't tell you what that lady is up to...”
Townsfolk

Serial-Killer
Each night, choose a player: learn on a scale of 1 to 3 how exciting their execution would be. You might register as evil & as a Demon.
“Nothing bad ever happens in this town!”
How to Run
Executions causing/stopping alignment changes, revival, or execution survival should generally give a 3.
Executions causing new info, multiple deaths, sobriety, or evil player deaths should probably give at least a 2.
Executions that kill a good player, yourself, or cause the game to end way too early should maybe be a 1.
Townsfolk

Pierrot
Each night*, choose a player (different to last night): they are sober, healthy and can't die tonight.
“Pardon me, but you looked a tad cold. So I, uh, here's a cloak to warm you, happy birthday! Your birthday was yesterday? Oh......”
Townsfolk

Looter
Each night*, choose a player: if dead, learn their character. If you chose an Outsider, you are drunk tonight.
“You'd think someone like yourself would dress for a funeral...”
Townsfolk

Gunslinger
Each night*, choose a player (not yourself): if they die tonight, the next time you die, you don't. You start knowing 1 player that is not the Demon.
“Y'all might reckon I'd help those in the glint of my guns barrel, but 'til I'm long dead, ain't no way I'm risking my neck for y'all.”
Townsfolk

Survivalist
Each night*, choose a living player (different to last night): abilities that target them target you & vice versa. The demon cannot die this way.
“As I always say, I love committing tax fraud!”
Townsfolk

Vigilante
Once per game, at night*, choose a player: they die, if you chose a good player you die.
“I hope randomly murdering someone doesn't make me regret my life choices, that would be sad.”
Townsfolk

Repriever
Once per game, during the day, publicly choose a player: they are drunk. Deaths are arbitrary if the Demon is drunk.
“You are getting very sleepy... And slightly annoyed...”
Townsfolk

Phoenix
If you die you revive at the start of the night once. Your living Townsfolk neighbors are sober and healthy.
“I don't need a doctor, I am a doctor... Although water would be nice.”
Townsfolk

Innocent
If you die, you learn the character most responsible for your death. If you're executed you might not die.
“AHHH, HELP, I AM BEING REPEATEDLY STABBED, TELL MY WIFE, KIDS, COUSINS, EMPLOYERS, ACCOUNTANTS, DEBTORS, ACQUAINTANCES, AND LOCAL HOMELESS POPULATION I LOVE THEM!!!”
Townsfolk

Arsonist
If you die at night, you are woken to choose a player: you learn their alignment. A chosen Minion has no ability.
“Don't kill me yet, I left your oven on!”
Townsfolk

Glitch
The Demon thinks you are a Minion. Minions do not know the Demon. If you die, the Demon learns who you are.
“What d-do you me-mean I have-ave a stutter?”
Townsfolk

Obsessed
You start knowing a player. If they die, you die too. If you die by execution, a good player dies tonight.
“Loves me... Loves me not... Loves me... Loves me... Loves me...”
Outsider

Neutral
You are evil, you become good if you lose this ability before the final day. If the Demon kills you, another player might die instead.
“Huh.”
Outsider

Quisling
When the Survivalist dies you turn evil. [+ The Survivalist]
“What would I do without you? I guess I'd pay taxes...”
Outsider

Jester
If you die by execution, a good player turns evil tonight. You might register as evil & as a Minion.
“This migraine is such a pain, ugh, kill me... Wait, hold on 'twas a jest!!!”
Outsider

Minion
You think you are an Outsider, but you are not. The Demon knows who you are. You might die at any time. [+1 Outsider]
“Did you know my sideburns could wiggle?”
Minion

Assassin
You know an alive opposing player. If they are executed, evil wins. [+ The Bodyguard]
“I'm a fan of money... And they were hiring... And I kinda already wanted to kill that guy anyway...”
Minion

Zombie
When you die, your Townsfolk neighbors are poisoned from now on and you might revive at the start of the night.
“Why are zombies only allowed to say brains, what gives? Anyway... BRAINS!”
Minion

Traitor
If you publicly claim to be the Traitor when nominated, your nominator dies tonight. If executed, you don't die.
“I wanna be nice, I really do, but betraying you is just too much fun!”
Minion

Harlequin
Each night*, slap a player: they die. If an evil player was executed or died today you slap twice. Players who choose you target themselves.
“You're calling me a clown? Take a look in the mirror, fool!”
Demon

Infected
Each night*, choose a player: they die. Outsiders you kill become Zombies first. Evil wins if Infected and Zombies outnumber the living. [+1 Outsider]
“A seconds pain gives way to pleasures only dreamed of...”
Demon

Juggernaut
Each night*, choose a player: they die. If the Jester is dead, choose 2 players. If 6 or more players live, the first time you die, you don't. [+The Jester]
“TACTICAL NUKE, INCOMING!!!”
Demon

Cheater
Your wishes may be granted. If a living good player publicly guesses you before nominations, you die. Wrong guesses might execute accusers regardless if in play.
“No I hate pumpkins! Why are my pants on fire?”
How to Run
Illegal Cheats:
Killing too many players to make good automatically lose.
Taking away the ability to vote, nominate, or accuse.
Creating Outsiders without the Spirit Of Ivory.
Changing or faking players alignment.
Falsely registering players as dead.
Making alternate win conditions.
Droisoning the Bodyguard.
Altering daytime limits.
Disabling Fabled.
Demon

Romantic
Each night, choose a living player (different to last night): if you die, they die too.
“I really like your personality... NEXT!”
Traveler

Barnacle
Each night*, you learn the role of a player who voted today, they might die tonight.
“Nom nom.”
Traveler

Renegade
Each night*, choose a player: they become a different role of the same character type. You swap roles with chosen Travelers.
“Rules? Totally not my thing, shouldn't be yours either.”
Traveler

Marker
Each day, before nominations, you may publicly choose a player (not yourself): from now on, they may vote twice per nomination.
“This is where I draw the line, you can't just write me off like that! I'm the highlight of this town! Mark my words, my stain on this place will be permanent! You can't erase me! I, I think I've made my point...”
Traveler

Detective
Only you can nominate, you may nominate twice per day. Executions fail if only good voted.
“I have an 100% Detective win rate! I lost? Then this game isn't canon!”
Traveler

Moderator
Each day, the Storyteller may suggest a rule. If the majority of players agree, it becomes a rule for this game immediately.
“Blast, I seem to have misplaced my hat... Could we go back for it?”
Add the Moderator to include homebrew rules.
Fabled

C4
Once per game, during the voting period for a Moderation, evil players may privately arm the C4. When armed, it reverses today's outcome. [+ The Moderator]
“Beep... Beep... Beep...”
Add the C4 to let evil tame your homebrew rules from being controlled by the majority.
Fabled

Bees
Once per game, at night, the ST may temporarily change a players spot in the night order. A player knows if Bees were used on them.
“OH, NO, NOT THE BEES! NOT THE BEES! AAAAAHHHHH! OH, THEY'RE IN MY EYES! MY EYES! AAAAHHHHH! AAAAAGGHHH!”
Use the Bees in the case you mess up the night order or when one team is greatly winning and shifting the balance may make things more fair.
Fabled

Broken
If the Demon chooses not to act, they die, an evil player becomes the new Demon, and a good player knows.
“People that say that violence is never the answer, I think they’re just not that good at violence...”
Add the Broken if your script has too few escape plans for evil.
Fabled

Randomat
Each player gets an item allowing them to use a different ability once. It might have a price & leave a clue to its nature. [+ The NPC]
“What did I find in my pocket?”
Fabled

NPC
Each player can consult the Storyteller for a hint about the most recent cheat once. If no cheats occurred, the hints are arbitrary.
“Fun Fact: There's a bomb!”
Fabled