
The One Ring
A good player Bears the Ring. Each night*, the Ringbearer may pass the Ring to another living player. Players know if they bear the Ring. If the Demon bears, or a good Ringbearer dies, evil wins. If an evil Ringbearer dies, the Ring is passed by the Storyteller tonight.
“One Ring to rule them all, One Ring to find them,
One Ring to bring them all...and in the darkness, bind them.”
One player holds the One Ring, which brings great power, but also great risk...
Should the Dark Lord find you, or otherwise obtain the Ring, all is lost. Keep it secret, keep it safe.
Some townsfolk benefit from Ringbearer abilities that make them more powerful; but be wary. These high impact abilities might be detected by Sauron...
Players learn when they become the Ringbearer. Players cannot bear the Ring without knowing so.
The Ring does not get passed if the Ringbearer obtained it that night. Players cannot obtain the Ring during the day.
Examples
Frodo bears the Ring. On day 2, Sauron chooses James, who is Frodo. He dies, and evil wins.
Gandalf bears the Ring. His Ringbearer ability allows him to make a wish during the day, so he asks the Storyteller for a wish, which is granted.
Mark, who is the alive and evil Oathbreaker, bears the Ring. When Mark is executed, the Ring is passed to Kim, who is good.
Yvette, who is Gimli, is executed while bearing the Ring. Evil wins.
How to Run
At the start of the game, before the first night, declare that The One Ring is in play.
While setting up the first night, place the "Ringbearer" reminder on a good player.
Each night, wake the Ringbearer and show them the "THIS CHARACTER SELECTED YOU" info card and the "The One Ring" character token. Each night except for the first, they point to another player or themselves, then put them back to sleep. Mark the new player, if any, with the "Ringbearer" reminder, and wake them. Show them the "THIS CHARACTER SELECTED YOU" info card and the "The One Ring" character token, and put them back to sleep.
When an evil player dies while bearing the Ring, you may decide to give it to any player. Usually, but not always, this should be a good player.
If, at any point, a good Ringbearer dies, the game is over. The good team loses and the evil team wins.
If, at any point, Sauron bears the Ring, the game is over. The good team loses and the evil team wins.
If playing in-person, it might be fun to play with an actual Ring!
Fabled