MIDNIGHT IN THE HOUSE OF THE DAMNED is not for the faint of heart. Many characters flat-out break major rules or even make their own. Many booby traps await the careless Townsfolk or the ambitious Minion.
Many characters can win or lose the game single-handedly, so crafty and adventurous bluffs can yield massive rewards. However, just figuring out who exactly is on your team can be a challenge in itself. All hope abandon, ye who enter here.
Expert. Recommended for those comfortable with risk, challenge, and extremely ambitious bluffing.

Good players are encouraged to bluff as evil players, and pretend to use the evil players’ abilities. Varied win conditions turn the game on its head. Before the good team can win, they will need to figure out HOW to win. Tricky stuff.
Evil players have more power than any other edition, and can win or lose the game in an instant. However, even figuring out who is on their team and whether they really know what they know can be a challenge. They must be careful who they trust, unless they make a crucial mistake and reveal everything.

Scholar
You start knowing the shortest distance between outsiders and/or minions. [+0 to +1 Outsider]
Attribution
Original Idea, Fall of Rome (Alex S)'s art
Townsfolk

King
Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
Attribution
Townsfolk

Moneylender
Each night, choose another living player. Turn into their alignment.
Attribution
Speculated Character, games-icons.net
Townsfolk

Pirate
If Pirates are the only good characters alive, good wins. [+0 to +2 Pirates]
Attribution
Speculated Character, game-icons.net
Townsfolk

Lycanthrope
Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.
Attribution
Townsfolk

Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Attribution
Townsfolk

Apothecary
Once per game, publicly change one game rule, if the Storyteller agrees.
Townsfolk

Mole
You are a minion, and register as evil. If the Demon publicly guesses you (once per game), you lose.
Attribution
Unreleased Character, games-icons.net
Townsfolk

Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Attribution
Townsfolk

Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Attribution
Townsfolk

Beekeeper
If you die, choose a player. They are poisoned.
Attribution
Speculated Character, game-icons.net
Townsfolk

Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Attribution
Townsfolk

Piper
Evil Townsfolk might register as minions instead, even if you are dead. Evil Townsfolk don't learn that they are evil. [Minions might be replaced by evil townsfolk]
How to Run
Replace any amount of minions with evil townsfolk. During minion info, show minions the evil townsfolk as minions. During demon info, show the demon the evil townsfolk as minions. Do not wake the evil townsfolk during minion info. Do not tell the evil townsfolk they are evil. If a townsfolk becomes evil while the Piper is alive, do not inform them that they are evil. If there is no living or sober and healthy Piper, inform all evil townsfolk that they are evil.
Attribution
Speculated Character, Original Idea, games-icons.net
Townsfolk

Prisoner
You cannot vote. You start knowing a not-in-play character: if players agree to free you (50% majority required), you become that character and their alignment.
Attribution
Speculated Character, IRS's art
Outsider

Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Attribution
Officially Hated Character
Outsider

Damsel
All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Attribution
Outsider

Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Attribution
Outsider

Rogue
Each night, choose a player. They cannot nominate or be nominated tomorrow.
Attribution
"Removed" Character, Original Idea, game-icons.net
Minion

Imposter
You poison and gain the ability of the 1st in-play character that you are mad about being each day.
Attribution
Speculated Character, game-icons.net
Minion

Wizard
Once per game, choose to make a wish. If granted, your wish may have a price, and leaves a clue to its nature.
Attribution
Unreleased Character, Dela's Art
Minion

Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Attribution
Minion

Fanzazz
Each night* choose a player; they die and you become their alignment. If you die, your team loses. If only 2 players live, your team wins.
Attribution
Speculated Character, game-icons.net
Demon

Hwisp
Each night*, choose a player: they die. If a townsfolk nominates you, you die. The second townsfolk to nominate in a day's team loses.
Attribution
Speculated Character, games-icons.net
Demon

Tipi-Tipi
Each night*, choose a player: they die. If only three people are alive, choose a living player: they are mad that you are good or lose.
Attribution
Speculated Character, games-icons.net
Demon

Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Attribution
Demon