This script is run with a Toymaker when playing as a teensy (blame Tezzeret).
This script is run with a Toymaker when playing as a teensy (blame Tezzeret).
Thanks Cuv for a lot of feedback.
After First Playtest (2024-06-19)

You start knowing two not-in-play demons.
Set Symbol: Fate Reforged (FRF)
Townsfolk

You start knowing three players of different character types. [+1 Outsider]
Set Symbol: Aether Revolt (AER) Planned Set Symbol: Signature Spellbook: Chandra (SS3)
Townsfolk

Each night, choose a player: learn their character. Once per game, it's true.
Set Symbol: Signature Spellbook: Jace (SS1) Alternate Set Symbol: Guildpact (GPT)
Townsfolk

Each night, choose a player (different from last night): no other player can choose them tonight.
If a player tries to choose the Phased Out player, inform them that they cannot and they choose again.
Set Symbol: Mirage (MIR)
Townsfolk

Each night, choose two other living players: one uses their ability right now and the other is drunk.
Set Symbol: Shards of Alara (ALA) Alternate Set Symbol: Modified version of Duel Decks: Ajani vs Nicol Bolas (DDH)
Townsfolk

Each night, choose a living player: learn one player they chose tonight. If they didn't choose anyone tonight, your information is arbitrary.
Set Symbol: Ikoria: Lair of Behemoths (IKO)
Townsfolk

Each night*, choose a player: they gain an extra vote token. Once per game, they might live instead.
When Liliana chooses a player, If they are not resurrected, place an extra vote token next to them on the grim. Later, when they use their vote, instead of taking the public one, take the one from the grim.
Set Symbol: Dominaria (DOM)
Townsfolk

Each night*, choose a living player: both of you are safe from the demon tonight. If the chosen player is a Townsfolk, they're drunk. Otherwise, you are.
Set Symbol: Signature Spellbook: Gideon (SS2) Alternate Set Symbol: Oath of the Gatewatch (OGW)
Townsfolk

Each night*, if an Outsider died today, learn how many players between their living neighbors are evil. [+1 Outsider]
Set Symbol: Future Sight (FUT)
Townsfolk

Each day, publicly choose a player: they cannot die tonight.
Whenever a player chooses Nissa, put a Visited reminder token on them. If a player visits Nissa twice (for example: due to Ajani's ability), they are only learned once.
Set Symbol: Lorwyn (LRW) Planned Set Symbol: Duel Decks: Nissa vs. Ob Nixilis (DDR)
Townsfolk

Once per game, during the day, visit the Storyteller to learn how a player did something suboptimal.
This is purely subjective to the Storyteller.
Set Symbol: Modern Horizons (MH1) Quote from "Tangles" by Seanan McGuire
Townsfolk

Once per game, during the day, publicly choose a character: tonight, all but one instance of that character die. If a Phyrexian chooses you, they are poisoned until dusk.
Urza can't end the game, but can deal significant damage if they can figure out which characters are duplicates.
Set Symbol: Urza's Saga (USG)
Townsfolk

You die on the first night. Once per game, if you have been dead for at least two nights, you may choose to live.
Elspeth resurrects herself as a new instance of Elspeth.
Jinx: Nahiri/Elspeth If Nahiri has Elspeth's ability, they can create a demon even if dead.
Set Symbol: Theros: Beyond Death (THB)
Townsfolk

Each night, choose another living player: their vote counts for 1 less tomorrow. [+? Kenriths]
Each night, wake all Kenriths together. If they agree on a player, that player counts 1 more for each living sober and healthy Kenrith. Players who think they are Kenriths or are droisoned wake with the other Kenriths.
Planned Set Symbol: Throne of Eldraine (ELD)
Outsider

Each night, choose another player: they might die and you unknowingly become the alignment that they aren't. If you are chosen at night, you are drunk.
If Vraska is chosen in the night, mark them with their "Drunk" reminder token. Do not show Vraska their new alignment.
Set Symbol: Ixalan (XLN)
Outsider

You do not know you are the good Tezzeret. You are Minion. One evil player knows you are the Tezzeret.
Set Symbol: Duel Decks: Elspeth vs. Tezzeret (DDF)
Outsider

You cannot nominate or be nominated. The first time you die, you become drunk instead.
The Karn works like the fool, but knows when they die because they can nominate.
Set Symbol: Urza's Legacy (ULG)
Outsider

Each night, choose a player: they are poisoned until you choose a new player, even if dead.
Ob Nixilis poisons a player until they choose another player. If Ob Nixilis dies, the last chosen player remains poisoned but Ob Nixilis no longer chooses players.
Planned Set Symbol: Duel Decks: Nissa vs. Ob Nixilis (DDR) Planned Set Symbol: Streets of New Cappena (SNC)
Minion

Each night, if you are dead, choose a player: wake with them. You don't need a dead vote to vote. You might start dead.
Set Symbol: Theros (THS) Planned Set Symbol: Wilds of Eldraine (WOE)
Minion

Each night, choose a player different from last night: they cannot nominate, be nominated, or make public statements tomorrow. You are poisoned if there is only one good living player.
Dovin does not stop the chosen player from speaking. It cannot, as the chosen player is not told that they have been affected by Dovin's ability. Instead, treat the statements made by the affected player as being ignored by the Storyteller. If this character was played with official TPI characters, some examples of "public statements" are Gossips, Juggles, and Mezepheles words.
Players who have been chosen by Dovin and cannot nominate can still have other players nominate on their behalf. Dovin cannot and should not prevent a player from taking over the accusation or defense of another player.
Set Symbol: Kaladesh (KLD)
Minion

You might register as good and an out of play townsfolk who's ability you have (you know which). On the third night, choose a player: they become an evil Demon of your choice. [No Demon]
See Summoner. Nahiri doesn't receive bluffs. Otherwise, treat Nahiri as the Townsfolk she has the ability as.
Jinx: Nahiri/Elspeth If Nahiri has Elspeth's ability, they can create a demon even if dead.
Set Symbol: Zendikar (ZEN)
Minion

Players who choose you at night are poisoned.
Garruk kills on the first night. Players who choose him only might die. For example, if the player Garruk chose doesn't make choices, Garruk shouldn't kill in defense that night, as it might inform the visitor who Garruk is.
Set Symbol: Modified version of Duel Decks: Garruk vs Liliana (DDD)
Minion

Each night, you may choose a player. If you chose no one, all chosen players die. Your most recent choice is poisoned.
Each night, Bolas chooses up to a player. If no players are chosen, all chosen players die. If a player comes back to life, Bolas doesn't need to choose them again to re-mark them.
Set Symbol: Hour of Devastation (HOU)
Demon

Each day, you may publicly choose an alive player: they die tonight. Each day, if no good player chooses a player, evil wins. [+1 Eldrazi, -1 Minion]
Set Symbol: Eldritch Moon (EMN) Quote from "The Promised End" by Ken Troop
Demon

You think you are a non-Phyrexian character. Players you choose become Evil Phyrexians at dawn. Each night*, a player might die. If only 3 players live and no one is executed, good wins. [No Minions. -? or +? Outsiders]
Phyrexians can think they are any other character, even evil ones.
Set Symbol: New Phyrexia (NPH)
Demon
Each night, choose a player; if they are good, the become a Kenrith until dusk.
Planned Set Symbol: Outlaws of Thunder Junction (OTJ)
Traveller

When a dead player uses their vote token, they may vote for the rest of the day.
Traveller
You may change who you are sitting between as long as there isn't an active nomination. You may only chat with your neighbors.
Traveller































