
Broken Clock
You start knowing a time. Twice per game, you learn the real time.
Townsfolk

You start knowing a time. Twice per game, you learn the real time.
Townsfolk

Each night, you may take a nap. If you successfully fall asleep, you cannot be killed until you wake up.
Townsfolk

Each night, choose a snake. The demon also chooses a snake. If you choose the same snake as the Demon, you swap characters and alignments with them.
Townsfolk

Each night, learn a number.
Townsfolk

Each night*, you learn if you voted today.
Townsfolk

Each night*, you learn if you nominated today.
Townsfolk

Each night, learn if you are dead.
Townsfolk

Each day, you may visit the Storyteller to learn two things in public.
Townsfolk

Each night, choose two players: you learn if their names start with the same letter.
Townsfolk

Once per game, at night, choose a player. You become that player.
Townsfolk

Once per game, during the day, publicly ask the ST a question.
Townsfolk

On your first day, publicly guess up to 5 players. That night, you learn how many of them were in the game.
Townsfolk

If the Demon kills you, you learn that you are one of two players.
Townsfolk

If you are angry that you are an Outsider, you might be executed
Outsider

When you learn that you died, publicly choose a player. For the rest of the game, if that player is not "sad" that you are dead, they might be executed.
Outsider

If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap seats
Outsider

When you learn that you died, publicly choose 1 alive player: if they are evil, they learn who you are tonight.
Outsider

You and a player who shares your surname know each other. Neither team can win while either of you live. If no player shares your surname, you must legally change your name so one does.
Minion

Each night, choose a player. If they laugh tomorrow, they die.
Minion

Each night, choose a player: they are "mad" that they are your character tomorrow, or might be executed
Minion

Each night, choose two players. The first player becomes the second.
Minion

Each night*, publicly choose a player: they die. If they are outside, they become an evil Fang Who? and you die instead. [+1 Outsider]
Demon

Each night*, publicly choose a player: they die. Minions you kill die. [-1 Outsider]
Demon

Each night*, publicly choose a player: they die. All Townsfolk receive information in Morse Code.
Demon

Each night*, publicly choose a player: they die. All Townsfolk abilities are yelled. Each day, if no-one is executed, the game continues.
Demon

There might be Outsiders in play.
Fabled

Each night*, choose a player. If they agree, you learn your character, but you both might die.
Traveler

If someone was funny today, they cannot die
Traveler

Once per game, at night, choose a living player. They lose use of their ability tonight.
Traveler

Each night, choose a player; they have coffee.
Traveler

Once per day, after a player is exiled, you may nominate.
Traveler





























