
Broken Clock
You start knowing a time. Twice per game, you learn the real time.
Townsfolk
You start knowing a time. Twice per game, you learn the real time.
Townsfolk
Each night, you may take a nap. If you successfully fall asleep, you cannot be killed until you wake up.
Townsfolk
Each night, choose a snake. The demon also chooses a snake. If you choose the same snake as the Demon, you swap characters and alignments with them.
Townsfolk
Each night, learn a number.
Townsfolk
Each night*, you learn if you voted today.
Townsfolk
Each night*, you learn if you nominated today.
Townsfolk
Each night, learn if you are dead.
Townsfolk
Each day, you may visit the Storyteller to learn two things in public.
Townsfolk
Each night, choose two players: you learn if their names start with the same letter.
Townsfolk
Once per game, at night, choose a player. You become that player.
Townsfolk
Once per game, during the day, publicly ask the ST a question.
Townsfolk
On your first day, publicly guess up to 5 players. That night, you learn how many of them were in the game.
Townsfolk
If the Demon kills you, you learn that you are one of two players.
Townsfolk
If you are angry that you are an Outsider, you might be executed
Outsider
When you learn that you died, publicly choose a player. For the rest of the game, if that player is not "sad" that you are dead, they might be executed.
Outsider
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap seats
Outsider
When you learn that you died, publicly choose 1 alive player: if they are evil, they learn who you are tonight.
Outsider
You and a player who shares your surname know each other. Neither team can win while either of you live. If no player shares your surname, you must legally change your name so one does.
Minion
Each night, choose a player. If they laugh tomorrow, they die.
Minion
Each night, choose a player: they are "mad" that they are your character tomorrow, or might be executed
Minion
Each night, choose two players. The first player becomes the second.
Minion
Each night*, publicly choose a player: they die. If they are outside, they become an evil Fang Who? and you die instead. [+1 Outsider]
Demon
Each night*, publicly choose a player: they die. Minions you kill die. [-1 Outsider]
Demon
Each night*, publicly choose a player: they die. All Townsfolk receive information in Morse Code.
Demon
Each night*, publicly choose a player: they die. All Townsfolk abilities are yelled. Each day, if no-one is executed, the game continues.
Demon
There might be Outsiders in play.
Fabled
Each night*, choose a player. If they agree, you learn your character, but you both might die.
Traveler
If someone was funny today, they cannot die
Traveler
Once per game, at night, choose a living player. They lose use of their ability tonight.
Traveler
Each night, choose a player; they have coffee.
Traveler
Once per day, after a player is exiled, you may nominate.
Traveler