
Potter
You start knowing how many pairs of Townsfolk there are.
The Potter knows how many pairs of Townsfolk there are.
On the first night, the Potter learns exactly how many pairs of Townsfolk there are in total. A pair is two players, but one player may be a part of two pairs. So, two players sitting next to each other is one pair, three players sitting next to each other is two pairs, and so on.
Examples
There are five players in the game. The Potter, Empath and Librarian are all in a line, and there are no other Townsfolk in play. The Potter learns a "2".
There are six players in the game. The Potter and Empath are sat next to each other, and the Librarian and Virgin are sat next to each other. These two pairs are separated by the Imp and the Spy on either side. The Potter learns a "2".
There are five players in the game. The Potter, Empath and Librarian are all in a line, and there are no other Townsfolk in play. The Apprentice then joins the game before the Potter receives their info, and is sat between the Potter and the Librarian. The Potter learns a "1".
How to Run
On their first night, wake the Potter. Show them fingers denoting the number of pairs of Townsfolk there are in play. Put the Potter to sleep.
Townsfolk











