
Milkman
You start knowing 1 of your neighbours' characters. If either are evil, learn false info.
The Milkman knows one of their neighbours characters, but might learn falsely.
On their first night, the Milkman learns a character belonging to one of their neighbours.
If either of the Milkman's neighbours are evil, they must learn false information.
Examples
The Milkman neighbours the Empath and the Undertaker. They learn Empath.
The Milkman neighbours the Baron and the Drunk who believes that they are the Fortune Teller. They learn Fortune Teller, as they neighbour an evil player, and therefore must learn false information.
The Milkman neighbours the Scarlet Woman and the Imp. They learn Mayor, one of the Demon bluffs, as they neighbour an evil player.
How to Run
On their first night, wake the Milkman. Show them the character token of one of their neighbours. Put the Milkman to sleep.
Townsfolk
















